Source code to the game's default doodads.
Noah Petherbridge
03f36be63e
* CLI: fix the `doodad convert` command to share the same Palette when converting each frame (layer) of a doodad so subsequent layers find the correct color swatches for serialization. * Scripting: add timers and intervals to Doodad scripts to allow them to animate themselves or add delayed callbacks. The timers have the same API as a web browser: setTimeout(), setInterval(), clearTimeout(), clearInterval(). * Add support for uix.Actor to change its currently rendered layer in the level. For example a Button Doodad can set its image to Layer 1 (pressed) when touched by the player, and Trapdoors can cycle through their layers to animate opening and closing. * Usage from a Doodad script: Self.ShowLayer(1) * Default Doodads: added scripts for all Buttons, Doors, Keys and the Trapdoor to run their various animations when touched (in the case of Keys, destroy themselves when touched, because there is no player inventory yet) |
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dev-assets/doodads |