Add Technical Doodads + UI Fixes
New category for the Doodad Dropper: "Technical" Technical doodads have a dashed outline and label for now, and they turn invisible on level start, and are for hidden technical effects on your level. The doodads include: * Goal Region: acts like an invisible Exit Flag (128x128), the level is won when the player character touches this region. * Fire Region: acts like a death barrier (128x128), kills the player when a generic "You have died!" message. * Power Source: on level start, acts like a switch and emits a power(true) signal to all linked doodads. Link it to your Electric Door for it to be open by default in your level! * Stall Player (250ms): The player is paused for a moment the first time it touches this region. Useful to work around timing issues, e.g. help prevent the player from winning a race against another character. There are some UI improvements to the Doodad Dropper window: * If the first page of doodads is short, extra spacers are added so the alignment and size shows correctly. * Added a 'background pattern' to the window: any unoccupied icon space has an inset rectangle slot. * "Last pages" which are short still render weirdly without reserving the correct height in the TabFrame. Doodad scripting engine updates: * Self.Hide() and Self.Show() available. * Subscribe to "broadcast:ready" to know when the level is ready, so you can safely Publish messages without deadlocks!
This commit is contained in:
parent
a1976f6ab7
commit
ed925b9ace
|
@ -66,6 +66,10 @@ objects() {
|
||||||
cd crumbly-floor/
|
cd crumbly-floor/
|
||||||
make
|
make
|
||||||
cd ..
|
cd ..
|
||||||
|
|
||||||
|
cd regions/
|
||||||
|
make
|
||||||
|
cd ..
|
||||||
}
|
}
|
||||||
|
|
||||||
onoff() {
|
onoff() {
|
||||||
|
|
25
dev-assets/doodads/regions/Makefile
Normal file
25
dev-assets/doodads/regions/Makefile
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
ALL: build
|
||||||
|
|
||||||
|
.PHONY: build
|
||||||
|
build:
|
||||||
|
# Goal Region
|
||||||
|
doodad convert -t "Goal Region" goal-128.png reg-goal.doodad
|
||||||
|
doodad install-script goal.js reg-goal.doodad
|
||||||
|
|
||||||
|
# Fire Region
|
||||||
|
doodad convert -t "Fire Region" fire-128.png reg-fire.doodad
|
||||||
|
doodad install-script fire.js reg-fire.doodad
|
||||||
|
|
||||||
|
# Stall Region
|
||||||
|
doodad convert -t "Stall Player (250ms)" stall-128.png reg-stall-250.doodad
|
||||||
|
doodad edit-doodad --tag "ms=250" reg-stall-250.doodad
|
||||||
|
doodad install-script stall.js reg-stall-250.doodad
|
||||||
|
|
||||||
|
# Power Source
|
||||||
|
doodad convert -t "Power Source" power-64.png power-source.doodad
|
||||||
|
doodad install-script power.js power-source.doodad
|
||||||
|
|
||||||
|
for i in *.doodad; do\
|
||||||
|
doodad edit-doodad --tag "category=technical" $${i};\
|
||||||
|
done
|
||||||
|
cp *.doodad ../../../assets/doodads/
|
BIN
dev-assets/doodads/regions/fire-128.png
Normal file
BIN
dev-assets/doodads/regions/fire-128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 965 B |
19
dev-assets/doodads/regions/fire.js
Normal file
19
dev-assets/doodads/regions/fire.js
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
// Goal Region.
|
||||||
|
function main() {
|
||||||
|
Self.Hide();
|
||||||
|
|
||||||
|
Events.OnCollide(function (e) {
|
||||||
|
if (!e.Settled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only care if it's the player.
|
||||||
|
if (!e.Actor.IsPlayer()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.InHitbox) {
|
||||||
|
FailLevel("You have died!");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
BIN
dev-assets/doodads/regions/goal-128.png
Normal file
BIN
dev-assets/doodads/regions/goal-128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 986 B |
19
dev-assets/doodads/regions/goal.js
Normal file
19
dev-assets/doodads/regions/goal.js
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
// Goal Region.
|
||||||
|
function main() {
|
||||||
|
Self.Hide();
|
||||||
|
|
||||||
|
Events.OnCollide(function (e) {
|
||||||
|
if (!e.Settled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only care if it's the player.
|
||||||
|
if (!e.Actor.IsPlayer()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.InHitbox) {
|
||||||
|
EndLevel();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
BIN
dev-assets/doodads/regions/power-128.png
Normal file
BIN
dev-assets/doodads/regions/power-128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
dev-assets/doodads/regions/power-64.png
Normal file
BIN
dev-assets/doodads/regions/power-64.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 873 B |
22
dev-assets/doodads/regions/power.js
Normal file
22
dev-assets/doodads/regions/power.js
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
// Power source.
|
||||||
|
// Emits a power(true) signal once on level start.
|
||||||
|
// If it receives a power signal, it will repeat it after 5 seconds.
|
||||||
|
// Link two of these bad boys together and you got yourself a clock.
|
||||||
|
function main() {
|
||||||
|
Self.Hide();
|
||||||
|
|
||||||
|
// See if we are not linked to anything.
|
||||||
|
var links = Self.GetLinks();
|
||||||
|
if (links.length === 0) {
|
||||||
|
console.error(
|
||||||
|
"%s at %s is not linked to anything! This doodad emits a power(true) on level start to all linked doodads.",
|
||||||
|
Self.Title,
|
||||||
|
Self.Position()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Message.Subscribe("broadcast:ready", function () {
|
||||||
|
Message.Publish("switch:toggle", true);
|
||||||
|
Message.Publish("power", true);
|
||||||
|
});
|
||||||
|
}
|
BIN
dev-assets/doodads/regions/stall-128.png
Normal file
BIN
dev-assets/doodads/regions/stall-128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
40
dev-assets/doodads/regions/stall.js
Normal file
40
dev-assets/doodads/regions/stall.js
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
// Stall Player.
|
||||||
|
// Tags: ms (int)
|
||||||
|
// Grabs the player one time. Resets if it receives power.
|
||||||
|
function main() {
|
||||||
|
Self.Hide();
|
||||||
|
|
||||||
|
var active = true,
|
||||||
|
timeout = 250,
|
||||||
|
ms = Self.GetTag("ms");
|
||||||
|
|
||||||
|
if (ms.length > 0) {
|
||||||
|
timeout = parseInt(ms);
|
||||||
|
}
|
||||||
|
|
||||||
|
Events.OnCollide(function (e) {
|
||||||
|
if (!active || !e.Settled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only care if it's the player.
|
||||||
|
if (!e.Actor.IsPlayer()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.InHitbox) {
|
||||||
|
// Grab hold of the player.
|
||||||
|
e.Actor.Freeze();
|
||||||
|
setTimeout(function () {
|
||||||
|
e.Actor.Unfreeze();
|
||||||
|
}, timeout);
|
||||||
|
|
||||||
|
active = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Reset the trap if powered by a button.
|
||||||
|
Message.Subscribe("power", function (powered) {
|
||||||
|
active = true;
|
||||||
|
});
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user