Doodads: Small Key Door + Bigger Crumbly Floor

* The crumbly floor doodad was made 50% larger.
* New doodad: Small Key and Small Key Door. These work like the colored
  doors and locks except each Small Key is consumed when it unlocks a
  door. The door's appearance is of iron bars.
* The inventory HUD displays a small quantity label in the lower-right
  corner of items that have a quantity, such as the Small Key. This is
  done as a Canvas.CornerLabel string attribute on uix.Canvas.
* The "give all keys" cheat adds 99 Small Keys to your inventory.
This commit is contained in:
Noah 2021-01-03 17:06:33 -08:00
parent 375af544a7
commit b878e52e49
17 changed files with 18 additions and 12 deletions

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@ -1,6 +1,6 @@
// Crumbly Floor. // Crumbly Floor.
function main() { function main() {
Self.SetHitbox(0, 0, 65, 7); Self.SetHitbox(0, 0, 98, 11);
Self.AddAnimation("shake", 100, ["shake1", "shake2", "floor", "shake1", "shake2", "floor"]); Self.AddAnimation("shake", 100, ["shake1", "shake2", "floor", "shake1", "shake2", "floor"]);
Self.AddAnimation("fall", 100, ["fall1", "fall2", "fall3", "fall4"]); Self.AddAnimation("fall", 100, ["fall1", "fall2", "fall3", "fall4"]);

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@ -18,13 +18,9 @@ doodad convert -t "Yellow Door" yellow-closed.png yellow-unlocked.png yellow-rig
doodad edit-doodad -q --tag color=yellow door-yellow.doodad doodad edit-doodad -q --tag color=yellow door-yellow.doodad
doodad install-script colored-door.js door-yellow.doodad doodad install-script colored-door.js door-yellow.doodad
# doodad convert -t "Green Door" green1.png green2.png door-green.doodad doodad convert -t "Small Key Door" small-closed.png small-unlocked.png small-right.png small-left.png small-key-door.doodad
# doodad edit-doodad -q --tag color=green door-green.doodad doodad edit-doodad -q --tag color=small small-key-door.doodad
# doodad install-script locked-door.js door-green.doodad doodad install-script colored-door.js small-key-door.doodad
#
# doodad convert -t "Yellow Door" yellow1.png yellow2.png door-yellow.doodad
# doodad edit-doodad -q --tag color=yellow door-yellow.doodad
# doodad install-script locked-door.js door-yellow.doodad
doodad convert -t "Red Key" red-key.png key-red.doodad doodad convert -t "Red Key" red-key.png key-red.doodad
doodad edit-doodad -q --tag color=red key-red.doodad doodad edit-doodad -q --tag color=red key-red.doodad
@ -42,7 +38,11 @@ doodad convert -t "Yellow Key" yellow-key.png key-yellow.doodad
doodad edit-doodad -q --tag color=yellow key-yellow.doodad doodad edit-doodad -q --tag color=yellow key-yellow.doodad
doodad install-script keys.js key-yellow.doodad doodad install-script keys.js key-yellow.doodad
doodad convert -t "Small Key" small-key.png small-key.doodad
doodad edit-doodad -q --tag color=small small-key.doodad
doodad install-script keys.js small-key.doodad
doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad
doodad install-script electric-door.js door-electric.doodad doodad install-script electric-door.js door-electric.doodad
cp door-*.doodad key-*.doodad ../../../assets/doodads/ cp door-*.doodad key-*.doodad small-*.doodad ../../../assets/doodads/

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function main() { function main() {
var color = Self.GetTag("color"); var color = Self.GetTag("color");
var keyname = "key-" + color + ".doodad"; var keyname = color === "small" ? "small-key.doodad" : "key-" + color + ".doodad";
// Layers in the doodad image. // Layers in the doodad image.
var layer = { var layer = {
@ -46,7 +46,12 @@ function main() {
if (e.Settled) { if (e.Settled) {
unlocked = true; unlocked = true;
Self.ShowLayer(enterSide < 0 ? layer.right : layer.left); Self.ShowLayer(enterSide < 0 ? layer.right : layer.left);
Sound.Play("unlock.wav") Sound.Play("unlock.wav");
// If a Small Key door, consume a small key.
if (color === "small") {
e.Actor.RemoveItem(keyname, 1)
}
} }
} }
}); });

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function main() { function main() {
var color = Self.GetTag("color"); var color = Self.GetTag("color");
var quantity = color === "small" ? 1 : 0;
Events.OnCollide(function(e) { Events.OnCollide(function(e) {
if (e.Settled) { if (e.Settled) {
Sound.Play("item-get.wav") Sound.Play("item-get.wav")
e.Actor.AddItem(Self.Filename, 0); e.Actor.AddItem(Self.Filename, quantity);
Self.Destroy(); Self.Destroy();
} }
}) })

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