Idle animations for Boy
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7005786a31
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@ -5,6 +5,8 @@ build:
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doodad convert -t "Boy" stand-right.png stand-left.png \
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doodad convert -t "Boy" stand-right.png stand-left.png \
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walk-right-1.png walk-right-2.png walk-right-3.png \
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walk-right-1.png walk-right-2.png walk-right-3.png \
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walk-left-1.png walk-left-2.png walk-left-3.png \
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walk-left-1.png walk-left-2.png walk-left-3.png \
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idle-right-1.png idle-right-2.png idle-right-3.png \
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idle-left-1.png idle-left-2.png idle-left-3.png \
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boy.doodad
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boy.doodad
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doodad install-script boy.js boy.doodad
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doodad install-script boy.js boy.doodad
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@ -1,8 +1,9 @@
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const playerSpeed = 12;
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const playerSpeed = 12;
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let Vx = Vy = 0,
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let Vx = Vy = 0,
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animating = false,
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walking = false,
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animStart = animEnd = 0;
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direction = "right",
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lastDirection = direction;
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function main() {
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function main() {
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Self.SetMobile(true);
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Self.SetMobile(true);
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@ -11,6 +12,8 @@ function main() {
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Self.SetHitbox(0, 0, 32, 52);
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Self.SetHitbox(0, 0, 32, 52);
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Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]);
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Self.AddAnimation("walk-left", 200, ["stand-left", "walk-left-1", "walk-left-2", "walk-left-3", "walk-left-2", "walk-left-1"]);
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Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]);
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Self.AddAnimation("walk-right", 200, ["stand-right", "walk-right-1", "walk-right-2", "walk-right-3", "walk-right-2", "walk-right-1"]);
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Self.AddAnimation("idle-left", 200, ["idle-left-1", "idle-left-2", "idle-left-3", "idle-left-2"]);
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Self.AddAnimation("idle-right", 200, ["idle-right-1", "idle-right-2", "idle-right-3", "idle-right-2"]);
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// If the player suddenly changes direction, reset the animation state to quickly switch over.
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// If the player suddenly changes direction, reset the animation state to quickly switch over.
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let lastVelocity = Vector(0, 0);
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let lastVelocity = Vector(0, 0);
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@ -25,20 +28,35 @@ function main() {
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Self.StopAnimation();
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Self.StopAnimation();
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}
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}
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lastVelocity = curVelocity;
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lastVelocity = curVelocity;
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lastDirection = direction;
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let wasWalking = walking;
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if (ev.Right) {
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if (ev.Right) {
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if (!Self.IsAnimating()) {
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direction = "right";
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Self.PlayAnimation("walk-right", null);
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}
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Vx = playerSpeed;
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Vx = playerSpeed;
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walking = true;
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} else if (ev.Left) {
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} else if (ev.Left) {
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if (!Self.IsAnimating()) {
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direction = "left";
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Self.PlayAnimation("walk-left", null);
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}
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Vx = -playerSpeed;
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Vx = -playerSpeed;
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walking = true;
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} else {
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} else {
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// Has stopped walking!
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walking = false;
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stoppedWalking = true;
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}
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// Should we stop animating? (changed state)
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if (direction !== lastDirection || wasWalking !== walking) {
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Self.StopAnimation();
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Self.StopAnimation();
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animating = false;
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}
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// And play what animation?
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if (!Self.IsAnimating()) {
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if (walking) {
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Self.PlayAnimation("walk-"+direction, null);
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} else {
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Self.PlayAnimation("idle-"+direction, null);
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}
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}
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}
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})
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})
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}
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}
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BIN
dev-assets/doodads/boy/idle-left-1.png
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dev-assets/doodads/boy/idle-left-1.png
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After Width: | Height: | Size: 12 KiB |
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dev-assets/doodads/boy/idle-left-2.png
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dev-assets/doodads/boy/idle-left-2.png
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After Width: | Height: | Size: 12 KiB |
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dev-assets/doodads/boy/idle-left-3.png
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BIN
dev-assets/doodads/boy/idle-left-3.png
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After Width: | Height: | Size: 12 KiB |
BIN
dev-assets/doodads/boy/idle-right-1.png
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dev-assets/doodads/boy/idle-right-1.png
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After Width: | Height: | Size: 12 KiB |
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dev-assets/doodads/boy/idle-right-2.png
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dev-assets/doodads/boy/idle-right-2.png
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After Width: | Height: | Size: 12 KiB |
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dev-assets/doodads/boy/idle-right-3.png
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BIN
dev-assets/doodads/boy/idle-right-3.png
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After Width: | Height: | Size: 12 KiB |
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