Update Doodad build-scripts to tag extra data
* The Blue Azulian marks its doodad file as Hidden. * All Doodads are write locked after generation and tagged with common author value.
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@ -1,6 +1,4 @@
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function main() {
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function main() {
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Flash("Azulian '%s' initialized!", Self.Doodad.Title);
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var playerSpeed = 12;
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var playerSpeed = 12;
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var gravity = 4;
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var gravity = 4;
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var Vx = Vy = 0;
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var Vx = Vy = 0;
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@ -98,6 +98,7 @@ azulians() {
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doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
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doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
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blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
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blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
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doodad edit-doodad -hide azu-blu.doodad
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doodad install-script azulian.js azu-blu.doodad
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doodad install-script azulian.js azu-blu.doodad
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doodad convert -t "Red Azulian" red-front.png red-back.png \
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doodad convert -t "Red Azulian" red-front.png red-back.png \
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@ -126,3 +127,4 @@ doors
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trapdoors
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trapdoors
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azulians
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azulians
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objects
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objects
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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