Update Doodad build-scripts to tag extra data

* The Blue Azulian marks its doodad file as Hidden.
* All Doodads are write locked after generation and tagged with common
  author value.
This commit is contained in:
Noah 2019-07-06 23:50:38 -07:00
parent be48e0a772
commit 8cb4793902
2 changed files with 2 additions and 2 deletions

View File

@ -1,6 +1,4 @@
function main() { function main() {
Flash("Azulian '%s' initialized!", Self.Doodad.Title);
var playerSpeed = 12; var playerSpeed = 12;
var gravity = 4; var gravity = 4;
var Vx = Vy = 0; var Vx = Vy = 0;

View File

@ -98,6 +98,7 @@ azulians() {
doodad convert -t "Blue Azulian" blu-front.png blu-back.png \ doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
doodad edit-doodad -hide azu-blu.doodad
doodad install-script azulian.js azu-blu.doodad doodad install-script azulian.js azu-blu.doodad
doodad convert -t "Red Azulian" red-front.png red-back.png \ doodad convert -t "Red Azulian" red-front.png red-back.png \
@ -126,3 +127,4 @@ doors
trapdoors trapdoors
azulians azulians
objects objects
doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad