Technical Doodad: Checkpoint Region
The Checkpoint Region acts as an invisible checkpoint flag, remembering the player's location should they need to respawn there. New cheat: `show all actors` during Play Mode will make every hidden actor visible. Useful to see your technical doodads during gameplay! Developer shell: `Execute(command string)` is available to the JavaScript interpreter. It simulates another command being run on the developer console.
This commit is contained in:
parent
ed925b9ace
commit
7702406579
|
@ -6,6 +6,10 @@ build:
|
||||||
doodad convert -t "Goal Region" goal-128.png reg-goal.doodad
|
doodad convert -t "Goal Region" goal-128.png reg-goal.doodad
|
||||||
doodad install-script goal.js reg-goal.doodad
|
doodad install-script goal.js reg-goal.doodad
|
||||||
|
|
||||||
|
# Checkpoint Region
|
||||||
|
doodad convert -t "Checkpoint Region" checkpoint-128.png reg-checkpoint.doodad
|
||||||
|
doodad install-script checkpoint.js reg-checkpoint.doodad
|
||||||
|
|
||||||
# Fire Region
|
# Fire Region
|
||||||
doodad convert -t "Fire Region" fire-128.png reg-fire.doodad
|
doodad convert -t "Fire Region" fire-128.png reg-fire.doodad
|
||||||
doodad install-script fire.js reg-fire.doodad
|
doodad install-script fire.js reg-fire.doodad
|
||||||
|
|
BIN
dev-assets/doodads/regions/checkpoint-128.png
Normal file
BIN
dev-assets/doodads/regions/checkpoint-128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 957 B |
38
dev-assets/doodads/regions/checkpoint.js
Normal file
38
dev-assets/doodads/regions/checkpoint.js
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
// Checkpoint Region
|
||||||
|
// Acts like an invisible checkpoint flag.
|
||||||
|
var isCurrentCheckpoint = false;
|
||||||
|
|
||||||
|
function main() {
|
||||||
|
Self.Hide();
|
||||||
|
setActive(false);
|
||||||
|
|
||||||
|
// Checkpoints broadcast to all of their peers so they all
|
||||||
|
// know which one is the most recently activated.
|
||||||
|
Message.Subscribe("broadcast:checkpoint", function (currentID) {
|
||||||
|
setActive(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
Events.OnCollide(function (e) {
|
||||||
|
if (isCurrentCheckpoint || !e.Settled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only care about the player character.
|
||||||
|
if (!e.Actor.IsPlayer()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set the player checkpoint.
|
||||||
|
SetCheckpoint(Self.Position());
|
||||||
|
setActive(true);
|
||||||
|
Message.Broadcast("broadcast:checkpoint", Self.ID())
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function setActive(v) {
|
||||||
|
if (v && !isCurrentCheckpoint) {
|
||||||
|
Flash("Checkpoint!");
|
||||||
|
}
|
||||||
|
|
||||||
|
isCurrentCheckpoint = v;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user