Level Exit Doodad
* Add a Level Exit doodad, which for now is a little blue flag on a pole that reads "END" * JavaScript API: global function EndLevel() will end the level. The exit doodad calls this when touched by the player. * Add a "Level Completed" alert box UI to PlayScene with dynamic button layouts. * The alert box pops up when a doodad calls EndLevel() and contains action buttons what to do next. * "Play Again" restarts the current level again. * "Edit Level" if you came from the EditorScene; otherwise this button is not visible. * "Next Level" is a to-be-implemented button to advance in the single player story mode. Only shows up when PlayScene.HasNext=true. * "Exit to Menu" is always visible and closes out to the MainScene.
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@ -86,7 +86,19 @@ azulians() {
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cd ..
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}
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objects() {
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cd objects/
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doodad convert -t "Exit Flag" exit-flag.png exit-flag.doodad
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doodad install-script exit-flag.js exit-flag.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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buttons
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doors
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trapdoors
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azulians
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objects
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dev-assets/doodads/objects/exit-flag.js
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dev-assets/doodads/objects/exit-flag.js
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// Exit Flag.
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function main() {
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console.log("%s initialized!", Self.Doodad.Title);
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Self.SetHitbox(22+16, 16, 75-16, 86);
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Events.OnCollide(function(e) {
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if (e.InHitbox) {
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EndLevel();
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}
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});
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}
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BIN
dev-assets/doodads/objects/exit-flag.png
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dev-assets/doodads/objects/exit-flag.png
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