Level Exit Doodad

* Add a Level Exit doodad, which for now is a little blue flag on a pole
  that reads "END"
* JavaScript API: global function EndLevel() will end the level. The
  exit doodad calls this when touched by the player.
* Add a "Level Completed" alert box UI to PlayScene with dynamic button
  layouts.
  * The alert box pops up when a doodad calls EndLevel() and contains
    action buttons what to do next.
  * "Play Again" restarts the current level again.
  * "Edit Level" if you came from the EditorScene; otherwise this button
    is not visible.
  * "Next Level" is a to-be-implemented button to advance in the single
    player story mode. Only shows up when PlayScene.HasNext=true.
  * "Exit to Menu" is always visible and closes out to the MainScene.
master
Noah 2019-07-02 15:24:46 -07:00
parent 5bc5319543
commit 3f8e4f1926
3 changed files with 23 additions and 0 deletions

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@ -86,7 +86,19 @@ azulians() {
cd ..
}
objects() {
cd objects/
doodad convert -t "Exit Flag" exit-flag.png exit-flag.doodad
doodad install-script exit-flag.js exit-flag.doodad
cp *.doodad ../../../assets/doodads/
cd ..
}
buttons
doors
trapdoors
azulians
objects

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@ -0,0 +1,11 @@
// Exit Flag.
function main() {
console.log("%s initialized!", Self.Doodad.Title);
Self.SetHitbox(22+16, 16, 75-16, 86);
Events.OnCollide(function(e) {
if (e.InHitbox) {
EndLevel();
}
});
}

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