Editor: Doodad Properties Window
The Doodad Properties window brings many features that used to be available only in the `doodad` CLI tool into the Doodad Editor. * In the Doodad Editor there is a new menubar item: "Doodad" which corresponds to the "Level" menu when you're editing a level. * The "Doodad" menu has two items: - "Doodad Properties" (NEW) - "Layers" (moved here from the Tools menu) * The Doodad Properties window lets you edit the Title and Author values of the doodad, as well as modify its Tags and manage its Script. * Its script can be attached (browse for .js file on disk), its existing script saved back to disk (dev shell prompt) or deleted altogether from the doodad. * You can create, modify, and delete Tags on the doodad. Other changes: * In the Level Editor, the "Level->Page Settings" menu is renamed to "Level->Level Properties" to match with "Doodad->Doodad Properties" and the pop-up window is retitled accordingly. * The Exit Flag only exits if the Player touches it - not just any mobile doodad!
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// Exit Flag.
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// Exit Flag.
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function main() {
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function main() {
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Self.SetHitbox(22+16, 16, 75-16, 86);
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Self.SetHitbox(22 + 16, 16, 75 - 16, 86);
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Events.OnCollide(function(e) {
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Events.OnCollide(function (e) {
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if (!e.Settled) {
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if (!e.Settled) {
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return;
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return;
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}
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}
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// Only care if it's the player.
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if (!e.Actor.IsPlayer()) {
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return;
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}
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if (e.InHitbox) {
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if (e.InHitbox) {
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EndLevel();
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EndLevel();
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}
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}
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