WIP: MsgPack stubs, Level Filesystem Module
* Add some encoding/decoding functions for binary msgpack format for levels and doodads. Currently it writes msgpack files that can be decoded and printed by Python (mp2json.py) but it can't re-read from the binary format. For now, levels will continue to write in JSON format. * Add filesystem abstraction functions to the balance/ package to search multiple paths to find Levels and Doodads, to make way for system-level doodads.
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@ -1,4 +1,52 @@
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function main() {
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function main() {
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log.Info("Azulian '%s' initialized!", Self.Doodad.Title);
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log.Info("Azulian '%s' initialized!", Self.Doodad.Title);
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Self.ShowLayer(2);
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var playerSpeed = 12;
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var gravity = 4;
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var Vx = Vy = 0;
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var animating = false;
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var animStart = animEnd = 0;
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var animFrame = animStart;
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setInterval(function() {
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if (animating) {
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if (animFrame < animStart || animFrame > animEnd) {
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animFrame = animStart;
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}
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animFrame++;
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if (animFrame === animEnd) {
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animFrame = animStart;
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}
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Self.ShowLayer(animFrame);
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} else {
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Self.ShowLayer(animStart);
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}
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}, 100);
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Events.OnKeypress(function(ev) {
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Vx = 0;
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Vy = 0;
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if (ev.Right.Now) {
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animStart = 2;
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animEnd = animStart+4;
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animating = true;
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Vx = playerSpeed;
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} else if (ev.Left.Now) {
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animStart = 6;
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animEnd = animStart+4;
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animating = true;
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Vx = -playerSpeed;
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} else {
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animating = false;
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}
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if (!Self.Grounded()) {
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Vy += gravity;
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}
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// Self.SetVelocity(Point(Vx, Vy));
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})
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}
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}
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