White Azulian, Respawn invincibility timer
* Respawning from a checkpoint grants 3 seconds of immunity in case enemies are spawn camping. * Add the white Azulian as an even faster and harder enemy than the red Azulian: twice as fast, jumps higher, and can detect the player from further away.
|
@ -14,6 +14,11 @@ build:
|
|||
doodad edit-doodad --tag "color=red" azu-red.doodad
|
||||
doodad install-script azulian.js azu-red.doodad
|
||||
|
||||
doodad convert -t "White Azulian" white-front.png white-back.png \
|
||||
white-wr{1,2,3,4}.png white-wl{1,2,3,4}.png azu-white.doodad
|
||||
doodad edit-doodad --tag "color=white" azu-white.doodad
|
||||
doodad install-script azulian.js azu-white.doodad
|
||||
|
||||
# Tag the category for these doodads
|
||||
for i in *.doodad; do\
|
||||
doodad edit-doodad --tag "category=creatures" $${i};\
|
||||
|
|
|
@ -9,9 +9,17 @@ var playerSpeed = color === 'blue' ? 2 : 4,
|
|||
direction = "right",
|
||||
lastDirection = "right";
|
||||
|
||||
// white Azulian is faster yet than the red
|
||||
if (color === 'white') {
|
||||
aggroX = 1000;
|
||||
aggroY = 400;
|
||||
playerSpeed = 8;
|
||||
jumpSpeed = 16;
|
||||
}
|
||||
|
||||
function setupAnimations(color) {
|
||||
let left = color === 'blue' ? 'blu-wl' : 'red-wl',
|
||||
right = color === 'blue' ? 'blu-wr' : 'red-wr',
|
||||
let left = color === 'blue' ? 'blu-wl' : color+'-wl',
|
||||
right = color === 'blue' ? 'blu-wr' : color+'-wr',
|
||||
leftFrames = [left + '1', left + '2', left + '3', left + '4'],
|
||||
rightFrames = [right + '1', right + '2', right + '3', right + '4'];
|
||||
|
||||
|
|
BIN
dev-assets/doodads/azulian/white-back.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
dev-assets/doodads/azulian/white-front.png
Normal file
After Width: | Height: | Size: 1004 B |
BIN
dev-assets/doodads/azulian/white-wl1.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
dev-assets/doodads/azulian/white-wl2.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
dev-assets/doodads/azulian/white-wl3.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
dev-assets/doodads/azulian/white-wl4.png
Normal file
After Width: | Height: | Size: 1002 B |
BIN
dev-assets/doodads/azulian/white-wr1.png
Normal file
After Width: | Height: | Size: 994 B |
BIN
dev-assets/doodads/azulian/white-wr2.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
dev-assets/doodads/azulian/white-wr3.png
Normal file
After Width: | Height: | Size: 985 B |
BIN
dev-assets/doodads/azulian/white-wr4.png
Normal file
After Width: | Height: | Size: 999 B |
|
@ -4,13 +4,13 @@ let speed = 4,
|
|||
Vx = Vy = 0,
|
||||
altitude = Self.Position().Y; // original height in the level
|
||||
|
||||
let direction = "left",
|
||||
lastDirection = "left";
|
||||
let states = {
|
||||
flying: 0,
|
||||
diving: 1,
|
||||
};
|
||||
let state = states.flying;
|
||||
let direction = "left",
|
||||
lastDirection = "left";
|
||||
let states = {
|
||||
flying: 0,
|
||||
diving: 1,
|
||||
};
|
||||
let state = states.flying;
|
||||
|
||||
function main() {
|
||||
Self.SetMobile(true);
|
||||
|
@ -106,6 +106,8 @@ function main() {
|
|||
// A.I. subroutine: scan for the player character.
|
||||
// The bird scans in a 45 degree angle downwards, if the
|
||||
// player is seen nearby in that scan it will begin a dive.
|
||||
// It's not hostile towards characters that can fly (having
|
||||
// no gravity).
|
||||
function AI_ScanForPlayer() {
|
||||
let stepY = 12, // number of pixels to skip
|
||||
stepX = stepY,
|
||||
|
@ -130,7 +132,7 @@ function AI_ScanForPlayer() {
|
|||
scanX += stepX;
|
||||
scanY += stepY;
|
||||
for (let actor of Actors.At(Point(scanX, scanY))) {
|
||||
if (actor.IsPlayer()) {
|
||||
if (actor.IsPlayer() && actor.HasGravity()) {
|
||||
state = states.diving;
|
||||
return;
|
||||
}
|
||||
|
|