2020-04-03 04:43:41 +00:00
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# doodad convert -t "Red Door" red1.png red2.png door-red.doodad
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# doodad edit-doodad -q --tag color=red door-red.doodad
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# doodad install-script locked-door.js door-red.doodad
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2020-12-30 01:24:42 +00:00
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doodad convert -t "Red Door" red-closed.png red-unlocked.png red-right.png red-left.png door-red.doodad
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2020-04-03 04:43:41 +00:00
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doodad edit-doodad -q --tag color=red door-red.doodad
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doodad install-script colored-door.js door-red.doodad
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2020-12-30 01:24:42 +00:00
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doodad convert -t "Blue Door" blue-closed.png blue-unlocked.png blue-right.png blue-left.png door-blue.doodad
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2020-04-03 04:43:41 +00:00
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doodad edit-doodad -q --tag color=blue door-blue.doodad
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doodad install-script colored-door.js door-blue.doodad
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2020-12-30 01:24:42 +00:00
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doodad convert -t "Green Door" green-closed.png green-unlocked.png green-right.png green-left.png door-green.doodad
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2020-04-03 04:43:41 +00:00
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doodad edit-doodad -q --tag color=green door-green.doodad
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doodad install-script colored-door.js door-green.doodad
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2020-12-30 01:24:42 +00:00
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doodad convert -t "Yellow Door" yellow-closed.png yellow-unlocked.png yellow-right.png yellow-left.png door-yellow.doodad
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2020-04-03 04:43:41 +00:00
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doodad edit-doodad -q --tag color=yellow door-yellow.doodad
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doodad install-script colored-door.js door-yellow.doodad
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2021-01-04 01:06:33 +00:00
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doodad convert -t "Small Key Door" small-closed.png small-unlocked.png small-right.png small-left.png small-key-door.doodad
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doodad edit-doodad -q --tag color=small small-key-door.doodad
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doodad install-script colored-door.js small-key-door.doodad
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2020-04-03 04:43:41 +00:00
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doodad convert -t "Red Key" red-key.png key-red.doodad
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doodad edit-doodad -q --tag color=red key-red.doodad
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doodad install-script keys.js key-red.doodad
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doodad convert -t "Blue Key" blue-key.png key-blue.doodad
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doodad edit-doodad -q --tag color=blue key-blue.doodad
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doodad install-script keys.js key-blue.doodad
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doodad convert -t "Green Key" green-key.png key-green.doodad
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doodad edit-doodad -q --tag color=green key-green.doodad
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doodad install-script keys.js key-green.doodad
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doodad convert -t "Yellow Key" yellow-key.png key-yellow.doodad
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doodad edit-doodad -q --tag color=yellow key-yellow.doodad
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doodad install-script keys.js key-yellow.doodad
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2021-01-04 01:06:33 +00:00
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doodad convert -t "Small Key" small-key.png small-key.doodad
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doodad edit-doodad -q --tag color=small small-key.doodad
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doodad install-script keys.js small-key.doodad
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2020-04-03 04:43:41 +00:00
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doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad
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Doodad/Actor Runtime Options
* Add "Options" support for Doodads: these allow for individual Actor instances
on your level to customize properties about the doodad. They're like "Tags"
except the player can customize them on a per-actor basis.
* Doodad Editor: you can specify the Options in the Doodad Properties window.
* Level Editor: when the Actor Tool is selected, on mouse-over of an actor,
clicking on the gear icon will open a new "Actor Properties" window which
shows metadata (title, author, ID, position) and an Options tab to configure
the actor's options.
Updates to the scripting API:
* Self.Options() returns a list of option names defined on the Doodad.
* Self.GetOption(name) returns the value for the named option, or nil if
neither the actor nor its doodad have the option defined. The return type
will be correctly a string, boolean or integer type.
Updates to the doodad command-line tool:
* `doodad show` will print the Options on a .doodad file and, when showing a
.level file with --actors, prints any customized Options with the actors.
* `doodad edit-doodad` adds a --option parameter to define options.
Options added to the game's built-in doodads:
* Warp Doors: "locked (exit only)" will make it so the door can not be opened
by the player, giving the "locked" message (as if it had no linked door),
but the player may still exit from the door if sent by another warp door.
* Electric Door & Electric Trapdoor: "opened" can make the door be opened by
default when the level begins instead of closed. A switch or a button that
removes power will close the door as normal.
* Colored Doors & Small Key Door: "unlocked" will make the door unlocked at
level start, not requiring a key to open it.
* Colored Keys & Small Key: "has gravity" will make the key subject to gravity
and set its Mobile flag so that if it falls onto a button, it will activate.
* Gemstones: they had gravity by default; you can now uncheck "has gravity" to
remove their Gravity and IsMobile status.
* Gemstone Totems: "has gemstone" will set the totem to its unlocked status by
default with the gemstone inserted. No power signal will be emitted; it is
cosmetic only.
* Fire Region: "name" can let you set a name for the fire region similarly to
names for fire pixels: "Watch out for ${name}!"
* Invisible Warp Door: "locked (exit only)" added as well.
2022-10-10 00:44:27 +00:00
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doodad edit-doodad -q --option "opened=bool" door-electric.doodad
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2020-04-03 04:43:41 +00:00
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doodad install-script electric-door.js door-electric.doodad
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Doodad/Actor Runtime Options
* Add "Options" support for Doodads: these allow for individual Actor instances
on your level to customize properties about the doodad. They're like "Tags"
except the player can customize them on a per-actor basis.
* Doodad Editor: you can specify the Options in the Doodad Properties window.
* Level Editor: when the Actor Tool is selected, on mouse-over of an actor,
clicking on the gear icon will open a new "Actor Properties" window which
shows metadata (title, author, ID, position) and an Options tab to configure
the actor's options.
Updates to the scripting API:
* Self.Options() returns a list of option names defined on the Doodad.
* Self.GetOption(name) returns the value for the named option, or nil if
neither the actor nor its doodad have the option defined. The return type
will be correctly a string, boolean or integer type.
Updates to the doodad command-line tool:
* `doodad show` will print the Options on a .doodad file and, when showing a
.level file with --actors, prints any customized Options with the actors.
* `doodad edit-doodad` adds a --option parameter to define options.
Options added to the game's built-in doodads:
* Warp Doors: "locked (exit only)" will make it so the door can not be opened
by the player, giving the "locked" message (as if it had no linked door),
but the player may still exit from the door if sent by another warp door.
* Electric Door & Electric Trapdoor: "opened" can make the door be opened by
default when the level begins instead of closed. A switch or a button that
removes power will close the door as normal.
* Colored Doors & Small Key Door: "unlocked" will make the door unlocked at
level start, not requiring a key to open it.
* Colored Keys & Small Key: "has gravity" will make the key subject to gravity
and set its Mobile flag so that if it falls onto a button, it will activate.
* Gemstones: they had gravity by default; you can now uncheck "has gravity" to
remove their Gravity and IsMobile status.
* Gemstone Totems: "has gemstone" will set the totem to its unlocked status by
default with the gemstone inserted. No power signal will be emitted; it is
cosmetic only.
* Fire Region: "name" can let you set a name for the fire region similarly to
names for fire pixels: "Watch out for ${name}!"
* Invisible Warp Door: "locked (exit only)" added as well.
2022-10-10 00:44:27 +00:00
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# All locked doors have an option to unlock.
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doodad edit-doodad -q --option "unlocked=bool" door-green.doodad
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doodad edit-doodad -q --option "unlocked=bool" door-blue.doodad
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doodad edit-doodad -q --option "unlocked=bool" door-yellow.doodad
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doodad edit-doodad -q --option "unlocked=bool" door-red.doodad
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doodad edit-doodad -q --option "unlocked=bool" small-key-door.doodad
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# All keys may be subject to gravity.
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doodad edit-doodad -q --option "has gravity=bool" key-green.doodad
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doodad edit-doodad -q --option "has gravity=bool" key-blue.doodad
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doodad edit-doodad -q --option "has gravity=bool" key-yellow.doodad
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doodad edit-doodad -q --option "has gravity=bool" key-red.doodad
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doodad edit-doodad -q --option "has gravity=bool" small-key.doodad
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2021-07-26 04:46:55 +00:00
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=doors" $i; done
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doodad edit-doodad --tag "category=doors,gizmos" door-electric.doodad
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2021-08-09 03:10:42 +00:00
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cp *.doodad ../../../assets/doodads/
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