206 lines
6.4 KiB
C
206 lines
6.4 KiB
C
// treasure_chest.c.inc
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/**
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* Hitbox for treasure chest bottom.
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*/
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static struct ObjectHitbox sTreasureChestBottomHitbox = {
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/* interactType: */ INTERACT_SHOCK,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 1,
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/* health: */ 0,
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/* numLootCoins: */ 0,
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/* radius: */ 300,
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/* height: */ 300,
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/* hurtboxRadius: */ 310,
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/* hurtboxHeight: */ 310,
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};
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void bhv_treasure_chest_top_loop(void) {
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struct Object *sp34 = o->parentObj->parentObj;
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switch (o->oAction) {
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case 0:
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if (o->parentObj->oAction == 1)
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o->oAction = 1;
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break;
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case 1:
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if (o->oTimer == 0) {
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if (sp34->oTreasureChestUnkFC == 0) {
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spawn_object_relative(0, 0, -80, 120, o, MODEL_BUBBLE, bhvWaterAirBubble);
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play_sound(SOUND_GENERAL_CLAM_SHELL1, o->header.gfx.cameraToObject);
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} else {
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play_sound(SOUND_GENERAL_OPEN_CHEST, o->header.gfx.cameraToObject);
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}
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}
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o->oFaceAnglePitch += -0x200;
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if (o->oFaceAnglePitch < -0x4000) {
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o->oFaceAnglePitch = -0x4000;
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o->oAction++;
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if (o->parentObj->oBehParams2ndByte != 4)
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spawn_orange_number(o->parentObj->oBehParams2ndByte, 0, -40, 0);
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}
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break;
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case 2:
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if (o->parentObj->oAction == 0)
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o->oAction = 3;
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break;
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case 3:
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o->oFaceAnglePitch += 0x800;
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if (o->oFaceAnglePitch > 0) {
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o->oFaceAnglePitch = 0;
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o->oAction = 0;
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}
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}
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}
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void bhv_treasure_chest_bottom_init(void) {
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spawn_object_relative(0, 0, 102, -77, o, MODEL_TREASURE_CHEST_LID, bhvTreasureChestTop);
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obj_set_hitbox(o, &sTreasureChestBottomHitbox);
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}
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void bhv_treasure_chest_bottom_loop(void) {
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switch (o->oAction) {
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case 0:
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if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, gMarioObject->header.gfx.angle[1] + 0x8000, 0x3000)) {
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 150)) {
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if (!o->parentObj->oTreasureChestUnkF8) {
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if (o->parentObj->oTreasureChestUnkF4 == o->oBehParams2ndByte) {
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play_sound(SOUND_GENERAL2_RIGHT_ANSWER, gDefaultSoundArgs);
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o->parentObj->oTreasureChestUnkF4++;
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o->oAction = 1;
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} else {
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o->parentObj->oTreasureChestUnkF4 = 1;
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o->parentObj->oTreasureChestUnkF8 = 1;
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o->oAction = 2;
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cur_obj_become_tangible();
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play_sound(SOUND_MENU_CAMERA_BUZZ, gDefaultSoundArgs);
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}
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}
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}
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}
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break;
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case 1:
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if (o->parentObj->oTreasureChestUnkF8 == 1)
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o->oAction = 0;
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break;
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case 2:
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cur_obj_become_intangible();
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if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 500)) {
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o->parentObj->oTreasureChestUnkF8 = 0;
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o->oAction = 0;
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}
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}
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cur_obj_push_mario_away_from_cylinder(150.0f, 150.0f);
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o->oInteractStatus = 0;
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}
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void spawn_treasure_chest(s8 sp3B, s32 sp3C, s32 sp40, s32 sp44, s16 sp4A) {
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struct Object *sp34;
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sp34 = spawn_object_abs_with_rot(o, 0, MODEL_TREASURE_CHEST_BASE, bhvTreasureChestBottom, sp3C,
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sp40, sp44, 0, sp4A, 0);
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sp34->oBehParams2ndByte = sp3B;
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}
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void bhv_treasure_chest_ship_init(void) {
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spawn_treasure_chest(1, 400, -350, -2700, 0);
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spawn_treasure_chest(2, 650, -350, -940, -0x6001);
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spawn_treasure_chest(3, -550, -350, -770, 0x5FFF);
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spawn_treasure_chest(4, 100, -350, -1700, 0);
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o->oTreasureChestUnkF4 = 1;
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o->oTreasureChestUnkFC = 0;
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}
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void bhv_treasure_chest_ship_loop(void) {
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switch (o->oAction) {
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case 0:
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if (o->oTreasureChestUnkF4 == 5) {
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play_puzzle_jingle();
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fade_volume_scale(0, 127, 1000);
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o->oAction = 1;
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}
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break;
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case 1:
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if (gEnvironmentRegions != NULL) {
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gEnvironmentRegions[6] += -5;
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play_sound(SOUND_ENV_WATER_DRAIN, gDefaultSoundArgs);
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set_environmental_camera_shake(SHAKE_ENV_JRB_SHIP_DRAIN);
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if (gEnvironmentRegions[6] < -335) {
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gEnvironmentRegions[6] = -335;
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o->activeFlags = 0;
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}
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}
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break;
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}
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}
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void bhv_treasure_chest_jrb_init(void) {
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spawn_treasure_chest(1, -1700, -2812, -1150, 0x7FFF);
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spawn_treasure_chest(2, -1150, -2812, -1550, 0x7FFF);
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spawn_treasure_chest(3, -2400, -2812, -1800, 0x7FFF);
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spawn_treasure_chest(4, -1800, -2812, -2100, 0x7FFF);
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o->oTreasureChestUnkF4 = 1;
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o->oTreasureChestUnkFC = 1;
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}
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void bhv_treasure_chest_jrb_loop(void) {
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switch (o->oAction) {
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case 0:
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if (o->oTreasureChestUnkF4 == 5) {
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play_puzzle_jingle();
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o->oAction = 1;
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}
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break;
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case 1:
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if (o->oTimer == 60) {
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spawn_mist_particles();
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spawn_default_star(-1800.0f, -2500.0f, -1700.0f);
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o->oAction = 2;
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}
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break;
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case 2:
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break;
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}
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}
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void bhv_treasure_chest_init(void) {
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spawn_treasure_chest(1, -4500, -5119, 1300, -0x6001);
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spawn_treasure_chest(2, -1800, -5119, 1050, 0x1FFF);
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spawn_treasure_chest(3, -4500, -5119, -1100, 9102);
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spawn_treasure_chest(4, -2400, -4607, 125, 16019);
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o->oTreasureChestUnkF4 = 1;
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o->oTreasureChestUnkFC = 0;
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}
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void bhv_treasure_chest_loop(void) {
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switch (o->oAction) {
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case 0:
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if (o->oTreasureChestUnkF4 == 5) {
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play_puzzle_jingle();
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o->oAction = 1;
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}
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break;
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case 1:
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if (o->oTimer == 60) {
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spawn_mist_particles();
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spawn_default_star(-1900.0f, -4000.0f, -1400.0f);
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o->oAction = 2;
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}
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break;
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case 2:
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break;
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}
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}
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