sm64pc/src/game/mario_actions_moving.h

13 lines
239 B
C

#ifndef _MARIO_ACTIONS_MOVING
#define _MARIO_ACTIONS_MOVING
struct MarioState;
void play_step_sound(struct MarioState *m, s16 arg1, s16 arg2);
s32 mario_execute_moving_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_MOVING */