sm64pc/src/game/main.c

473 lines
14 KiB
C

#include <ultra64.h>
#include <stdio.h>
#include "sm64.h"
#include "prevent_bss_reordering.h"
#include "audio/external.h"
#include "game_init.h"
#include "memory.h"
#include "sound_init.h"
#include "profiler.h"
#include "buffers/buffers.h"
#include "segments.h"
#include "main.h"
#include "thread6.h"
// Message IDs
#define MESG_SP_COMPLETE 100
#define MESG_DP_COMPLETE 101
#define MESG_VI_VBLANK 102
#define MESG_START_GFX_SPTASK 103
#define MESG_NMI_REQUEST 104
OSThread D_80339210; // unused?
OSThread gIdleThread;
OSThread gMainThread;
OSThread gGameLoopThread;
OSThread gSoundThread;
#ifdef VERSION_SH
OSThread gRumblePakThread;
s32 gRumblePakPfs; // Actually an OSPfs but we don't have that header yet
#endif
OSIoMesg gDmaIoMesg;
OSMesg D_80339BEC;
OSMesgQueue gDmaMesgQueue;
OSMesgQueue gSIEventMesgQueue;
OSMesgQueue gPIMesgQueue;
OSMesgQueue gIntrMesgQueue;
OSMesgQueue gSPTaskMesgQueue;
#ifdef VERSION_SH
OSMesgQueue gRumblePakSchedulerMesgQueue;
OSMesgQueue gRumbleThreadVIMesgQueue;
#endif
OSMesg gDmaMesgBuf[1];
OSMesg gPIMesgBuf[32];
OSMesg gSIEventMesgBuf[1];
OSMesg gIntrMesgBuf[16];
OSMesg gUnknownMesgBuf[16];
#ifdef VERSION_SH
OSMesg gRumblePakSchedulerMesgBuf[1];
OSMesg gRumbleThreadVIMesgBuf[1];
struct RumbleData gRumbleDataQueue[3];
struct StructSH8031D9B0 gCurrRumbleSettings;
#endif
struct VblankHandler *gVblankHandler1 = NULL;
struct VblankHandler *gVblankHandler2 = NULL;
struct SPTask *gActiveSPTask = NULL;
struct SPTask *sCurrentAudioSPTask = NULL;
struct SPTask *sCurrentDisplaySPTask = NULL;
struct SPTask *sNextAudioSPTask = NULL;
struct SPTask *sNextDisplaySPTask = NULL;
s8 sAudioEnabled = 1;
u32 sNumVblanks = 0;
s8 gResetTimer = 0;
s8 D_8032C648 = 0;
s8 gDebugLevelSelect = 0;
s8 D_8032C650 = 0;
s8 gShowProfiler = FALSE;
s8 gShowDebugText = FALSE;
// unused
void handle_debug_key_sequences(void) {
static u16 sProfilerKeySequence[] = {
U_JPAD, U_JPAD, D_JPAD, D_JPAD, L_JPAD, R_JPAD, L_JPAD, R_JPAD
};
static u16 sDebugTextKeySequence[] = { D_JPAD, D_JPAD, U_JPAD, U_JPAD,
L_JPAD, R_JPAD, L_JPAD, R_JPAD };
static s16 sProfilerKey = 0;
static s16 sDebugTextKey = 0;
if (gPlayer3Controller->buttonPressed != 0) {
if (sProfilerKeySequence[sProfilerKey++] == gPlayer3Controller->buttonPressed) {
if (sProfilerKey == ARRAY_COUNT(sProfilerKeySequence)) {
sProfilerKey = 0, gShowProfiler ^= 1;
}
} else {
sProfilerKey = 0;
}
if (sDebugTextKeySequence[sDebugTextKey++] == gPlayer3Controller->buttonPressed) {
if (sDebugTextKey == ARRAY_COUNT(sDebugTextKeySequence)) {
sDebugTextKey = 0, gShowDebugText ^= 1;
}
} else {
sDebugTextKey = 0;
}
}
}
void unknown_main_func(void) {
// uninitialized
OSTime time;
u32 b;
osSetTime(time);
osMapTLB(0, b, NULL, 0, 0, 0);
osUnmapTLBAll();
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnonnull"
sprintf(NULL, NULL);
#pragma GCC diagnostic pop
}
void stub_main_1(void) {
}
void stub_main_2(void) {
}
void stub_main_3(void) {
}
void setup_mesg_queues(void) {
osCreateMesgQueue(&gDmaMesgQueue, gDmaMesgBuf, ARRAY_COUNT(gDmaMesgBuf));
osCreateMesgQueue(&gSIEventMesgQueue, gSIEventMesgBuf, ARRAY_COUNT(gSIEventMesgBuf));
osSetEventMesg(OS_EVENT_SI, &gSIEventMesgQueue, NULL);
osCreateMesgQueue(&gSPTaskMesgQueue, gUnknownMesgBuf, ARRAY_COUNT(gUnknownMesgBuf));
osCreateMesgQueue(&gIntrMesgQueue, gIntrMesgBuf, ARRAY_COUNT(gIntrMesgBuf));
osViSetEvent(&gIntrMesgQueue, (OSMesg) MESG_VI_VBLANK, 1);
osSetEventMesg(OS_EVENT_SP, &gIntrMesgQueue, (OSMesg) MESG_SP_COMPLETE);
osSetEventMesg(OS_EVENT_DP, &gIntrMesgQueue, (OSMesg) MESG_DP_COMPLETE);
osSetEventMesg(OS_EVENT_PRENMI, &gIntrMesgQueue, (OSMesg) MESG_NMI_REQUEST);
}
void alloc_pool(void) {
void *start = (void *) SEG_POOL_START;
void *end = (void *) SEG_POOL_END;
main_pool_init(start, end);
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
}
void create_thread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri) {
thread->next = NULL;
thread->queue = NULL;
osCreateThread(thread, id, entry, arg, sp, pri);
}
#ifdef VERSION_SH
extern void func_sh_802F69CC(void);
#endif
void handle_nmi_request(void) {
gResetTimer = 1;
D_8032C648 = 0;
func_80320890();
sound_banks_disable(2, 0x037A);
fadeout_music(90);
#ifdef VERSION_SH
func_sh_802F69CC();
#endif
}
void receive_new_tasks(void) {
struct SPTask *spTask;
while (osRecvMesg(&gSPTaskMesgQueue, (OSMesg *) &spTask, OS_MESG_NOBLOCK) != -1) {
spTask->state = SPTASK_STATE_NOT_STARTED;
switch (spTask->task.t.type) {
case 2:
sNextAudioSPTask = spTask;
break;
case 1:
sNextDisplaySPTask = spTask;
break;
}
}
if (sCurrentAudioSPTask == NULL && sNextAudioSPTask != NULL) {
sCurrentAudioSPTask = sNextAudioSPTask;
sNextAudioSPTask = NULL;
}
if (sCurrentDisplaySPTask == NULL && sNextDisplaySPTask != NULL) {
sCurrentDisplaySPTask = sNextDisplaySPTask;
sNextDisplaySPTask = NULL;
}
}
void start_sptask(s32 taskType) {
UNUSED s32 pad; // needed to pad the stack
if (taskType == M_AUDTASK) {
gActiveSPTask = sCurrentAudioSPTask;
} else {
gActiveSPTask = sCurrentDisplaySPTask;
}
osSpTaskLoad(&gActiveSPTask->task);
osSpTaskStartGo(&gActiveSPTask->task);
gActiveSPTask->state = SPTASK_STATE_RUNNING;
}
void interrupt_gfx_sptask(void) {
if (gActiveSPTask->task.t.type == M_GFXTASK) {
gActiveSPTask->state = SPTASK_STATE_INTERRUPTED;
osSpTaskYield();
}
}
void start_gfx_sptask(void) {
if (gActiveSPTask == NULL && sCurrentDisplaySPTask != NULL
&& sCurrentDisplaySPTask->state == SPTASK_STATE_NOT_STARTED) {
profiler_log_gfx_time(TASKS_QUEUED);
start_sptask(M_GFXTASK);
}
}
void pretend_audio_sptask_done(void) {
gActiveSPTask = sCurrentAudioSPTask;
gActiveSPTask->state = SPTASK_STATE_RUNNING;
osSendMesg(&gIntrMesgQueue, (OSMesg) MESG_SP_COMPLETE, OS_MESG_NOBLOCK);
}
void handle_vblank(void) {
UNUSED s32 pad; // needed to pad the stack
stub_main_3();
sNumVblanks++;
#ifdef VERSION_SH
if (gResetTimer > 0 && gResetTimer < 100) {
gResetTimer++;
}
#else
if (gResetTimer > 0) {
gResetTimer++;
}
#endif
receive_new_tasks();
// First try to kick off an audio task. If the gfx task is currently
// running, we need to asychronously interrupt it -- handle_sp_complete
// will pick up on what we're doing and start the audio task for us.
// If there is already an audio task running, there is nothing to do.
// If there is no audio task available, try a gfx task instead.
if (sCurrentAudioSPTask != NULL) {
if (gActiveSPTask != NULL) {
interrupt_gfx_sptask();
} else {
profiler_log_vblank_time();
if (sAudioEnabled != 0) {
start_sptask(M_AUDTASK);
} else {
pretend_audio_sptask_done();
}
}
} else {
if (gActiveSPTask == NULL && sCurrentDisplaySPTask != NULL
&& sCurrentDisplaySPTask->state != SPTASK_STATE_FINISHED) {
profiler_log_gfx_time(TASKS_QUEUED);
start_sptask(M_GFXTASK);
}
}
#ifdef VERSION_SH
rumble_thread_update_vi();
#endif
// Notify the game loop about the vblank.
if (gVblankHandler1 != NULL) {
osSendMesg(gVblankHandler1->queue, gVblankHandler1->msg, OS_MESG_NOBLOCK);
}
if (gVblankHandler2 != NULL) {
osSendMesg(gVblankHandler2->queue, gVblankHandler2->msg, OS_MESG_NOBLOCK);
}
}
void handle_sp_complete(void) {
struct SPTask *curSPTask = gActiveSPTask;
gActiveSPTask = NULL;
if (curSPTask->state == SPTASK_STATE_INTERRUPTED) {
// handle_vblank tried to start an audio task while there was already a
// gfx task running, so it had to interrupt the gfx task. That interruption
// just finished.
if (osSpTaskYielded(&curSPTask->task) == 0) {
// The gfx task completed before we had time to interrupt it.
// Mark it finished, just like below.
curSPTask->state = SPTASK_STATE_FINISHED;
profiler_log_gfx_time(RSP_COMPLETE);
}
// Start the audio task, as expected by handle_vblank.
profiler_log_vblank_time();
if (sAudioEnabled != 0) {
start_sptask(M_AUDTASK);
} else {
pretend_audio_sptask_done();
}
} else {
curSPTask->state = SPTASK_STATE_FINISHED;
if (curSPTask->task.t.type == M_AUDTASK) {
// After audio tasks come gfx tasks.
profiler_log_vblank_time();
if (sCurrentDisplaySPTask != NULL
&& sCurrentDisplaySPTask->state != SPTASK_STATE_FINISHED) {
if (sCurrentDisplaySPTask->state != SPTASK_STATE_INTERRUPTED) {
profiler_log_gfx_time(TASKS_QUEUED);
}
start_sptask(M_GFXTASK);
}
sCurrentAudioSPTask = NULL;
if (curSPTask->msgqueue != NULL) {
osSendMesg(curSPTask->msgqueue, curSPTask->msg, OS_MESG_NOBLOCK);
}
} else {
// The SP process is done, but there is still a Display Processor notification
// that needs to arrive before we can consider the task completely finished and
// null out sCurrentDisplaySPTask. That happens in handle_dp_complete.
profiler_log_gfx_time(RSP_COMPLETE);
}
}
}
void handle_dp_complete(void) {
// Gfx SP task is completely done.
if (sCurrentDisplaySPTask->msgqueue != NULL) {
osSendMesg(sCurrentDisplaySPTask->msgqueue, sCurrentDisplaySPTask->msg, OS_MESG_NOBLOCK);
}
profiler_log_gfx_time(RDP_COMPLETE);
sCurrentDisplaySPTask->state = SPTASK_STATE_FINISHED_DP;
sCurrentDisplaySPTask = NULL;
}
void thread3_main(UNUSED void *arg) {
setup_mesg_queues();
alloc_pool();
load_engine_code_segment();
create_thread(&gSoundThread, 4, thread4_sound, NULL, gThread4Stack + 0x2000, 20);
osStartThread(&gSoundThread);
create_thread(&gGameLoopThread, 5, thread5_game_loop, NULL, gThread5Stack + 0x2000, 10);
osStartThread(&gGameLoopThread);
while (1) {
OSMesg msg;
osRecvMesg(&gIntrMesgQueue, &msg, OS_MESG_BLOCK);
switch ((uintptr_t) msg) {
case MESG_VI_VBLANK:
handle_vblank();
break;
case MESG_SP_COMPLETE:
handle_sp_complete();
break;
case MESG_DP_COMPLETE:
handle_dp_complete();
break;
case MESG_START_GFX_SPTASK:
start_gfx_sptask();
break;
case MESG_NMI_REQUEST:
handle_nmi_request();
break;
}
stub_main_2();
}
}
void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
handler->queue = queue;
handler->msg = msg;
switch (index) {
case 1:
gVblankHandler1 = handler;
break;
case 2:
gVblankHandler2 = handler;
break;
}
}
void send_sp_task_message(OSMesg *msg) {
osWritebackDCacheAll();
osSendMesg(&gSPTaskMesgQueue, msg, OS_MESG_NOBLOCK);
}
void dispatch_audio_sptask(struct SPTask *spTask) {
if (sAudioEnabled != 0 && spTask != NULL) {
osWritebackDCacheAll();
osSendMesg(&gSPTaskMesgQueue, spTask, OS_MESG_NOBLOCK);
}
}
void send_display_list(struct SPTask *spTask) {
if (spTask != NULL) {
osWritebackDCacheAll();
spTask->state = SPTASK_STATE_NOT_STARTED;
if (sCurrentDisplaySPTask == NULL) {
sCurrentDisplaySPTask = spTask;
sNextDisplaySPTask = NULL;
osSendMesg(&gIntrMesgQueue, (OSMesg) MESG_START_GFX_SPTASK, OS_MESG_NOBLOCK);
} else {
sNextDisplaySPTask = spTask;
}
}
}
void turn_on_audio(void) {
sAudioEnabled = 1;
}
void turn_off_audio(void) {
sAudioEnabled = 0;
while (sCurrentAudioSPTask != NULL) {
;
}
}
/**
* Initialize hardware, start main thread, then idle.
*/
void thread1_idle(UNUSED void *arg) {
#if defined(VERSION_US) || defined(VERSION_SH)
s32 sp24 = osTvType;
#endif
osCreateViManager(OS_PRIORITY_VIMGR);
#if defined(VERSION_US) || defined(VERSION_SH)
if (sp24 == TV_TYPE_NTSC) {
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
} else {
osViSetMode(&osViModeTable[OS_VI_PAL_LAN1]);
}
#elif defined(VERSION_JP)
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
#else // VERSION_EU
osViSetMode(&osViModeTable[OS_VI_PAL_LAN1]);
#endif
osViBlack(TRUE);
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON);
osViSetSpecialFeatures(OS_VI_GAMMA_OFF);
osCreatePiManager(OS_PRIORITY_PIMGR, &gPIMesgQueue, gPIMesgBuf, ARRAY_COUNT(gPIMesgBuf));
create_thread(&gMainThread, 3, thread3_main, NULL, gThread3Stack + 0x2000, 100);
if (D_8032C650 == 0) {
osStartThread(&gMainThread);
}
osSetThreadPri(NULL, 0);
// halt
while (1) {
;
}
}
void main_func(void) {
UNUSED u8 pad[64]; // needed to pad the stack
osInitialize();
stub_main_1();
create_thread(&gIdleThread, 1, thread1_idle, NULL, gIdleThreadStack + 0x800, 100);
osStartThread(&gIdleThread);
}