sm64pc/src/game/envfx_bubbles.h

22 lines
788 B
C

#ifndef INGAME_MENU_3_H
#define INGAME_MENU_3_H
#include "types.h"
#define ENVFX_STATE_UNUSED 0
#define ENVFX_STATE_SRC_X 1 // whirlpool / jetsream bubble source position
#define ENVFX_STATE_SRC_Y 2
#define ENVFX_STATE_SRC_Z 3
#define ENVFX_STATE_DEST_X 4 // only for whirlpool, where bubbles get sucked in
#define ENVFX_STATE_DEST_Y 5
#define ENVFX_STATE_DEST_Z 6
#define ENVFX_STATE_PARTICLECOUNT 7
#define ENVFX_STATE_PITCH 8 // whirlpool can rotate around DEST point
#define ENVFX_STATE_YAW 9
// Used to communicate from whirlpool behavior to envfx
extern s16 gEnvFxBubbleConfig[10];
extern Gfx *envfx_update_bubbles(s32 sp28, Vec3s sp2C, Vec3s sp30, Vec3s sp34);
#endif // INGAME_MENU_3_H