sm64pc/include/segment_symbols.h

83 lines
2.2 KiB
C

#ifndef SEGMENT_SYMBOLS_H
#define SEGMENT_SYMBOLS_H
#define DECLARE_SEGMENT(name) \
extern u8 _##name##SegmentRomStart[]; \
extern u8 _##name##SegmentRomEnd[];
#define DECLARE_ACTOR_SEGMENT(name) \
DECLARE_SEGMENT(name##_mio0) \
DECLARE_SEGMENT(name##_geo)
#define DECLARE_LEVEL_SEGMENT(name) \
DECLARE_SEGMENT(name) \
DECLARE_SEGMENT(name##_segment_7)
DECLARE_ACTOR_SEGMENT(common0)
DECLARE_ACTOR_SEGMENT(common1)
DECLARE_ACTOR_SEGMENT(group0)
DECLARE_ACTOR_SEGMENT(group1)
DECLARE_ACTOR_SEGMENT(group2)
DECLARE_ACTOR_SEGMENT(group3)
DECLARE_ACTOR_SEGMENT(group4)
DECLARE_ACTOR_SEGMENT(group5)
DECLARE_ACTOR_SEGMENT(group6)
DECLARE_ACTOR_SEGMENT(group7)
DECLARE_ACTOR_SEGMENT(group8)
DECLARE_ACTOR_SEGMENT(group9)
DECLARE_ACTOR_SEGMENT(group10)
DECLARE_ACTOR_SEGMENT(group11)
DECLARE_ACTOR_SEGMENT(group12)
DECLARE_ACTOR_SEGMENT(group13)
DECLARE_ACTOR_SEGMENT(group14)
DECLARE_ACTOR_SEGMENT(group15)
DECLARE_ACTOR_SEGMENT(group16)
DECLARE_ACTOR_SEGMENT(group17)
DECLARE_SEGMENT(behavior)
DECLARE_SEGMENT(scripts)
DECLARE_SEGMENT(goddard)
extern u8 _goddardSegmentStart[];
DECLARE_LEVEL_SEGMENT(menu)
DECLARE_LEVEL_SEGMENT(intro)
DECLARE_LEVEL_SEGMENT(ending)
#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8)
#define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) DECLARE_LEVEL_SEGMENT(folder)
#include "levels/level_defines.h"
#undef STUB_LEVEL
#undef DEFINE_LEVEL
DECLARE_SEGMENT(water_skybox_mio0)
DECLARE_SEGMENT(ccm_skybox_mio0)
DECLARE_SEGMENT(clouds_skybox_mio0)
DECLARE_SEGMENT(bitfs_skybox_mio0)
DECLARE_SEGMENT(wdw_skybox_mio0)
DECLARE_SEGMENT(cloud_floor_skybox_mio0)
DECLARE_SEGMENT(ssl_skybox_mio0)
DECLARE_SEGMENT(bbh_skybox_mio0)
DECLARE_SEGMENT(bidw_skybox_mio0)
DECLARE_SEGMENT(bits_skybox_mio0)
DECLARE_SEGMENT(fire_mio0)
DECLARE_SEGMENT(spooky_mio0)
DECLARE_SEGMENT(generic_mio0)
DECLARE_SEGMENT(water_mio0)
DECLARE_SEGMENT(sky_mio0)
DECLARE_SEGMENT(snow_mio0)
DECLARE_SEGMENT(cave_mio0)
DECLARE_SEGMENT(machine_mio0)
DECLARE_SEGMENT(mountain_mio0)
DECLARE_SEGMENT(grass_mio0)
DECLARE_SEGMENT(outside_mio0)
DECLARE_SEGMENT(inside_mio0)
DECLARE_SEGMENT(effect_mio0)
DECLARE_SEGMENT(title_screen_bg_mio0)
DECLARE_SEGMENT(debug_level_select_mio0)
#endif