sm64pc/levels/ddd/leveldata.c

37 lines
1.3 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"
#include "dialog_ids.h"
#include "make_const_nonconst.h"
#include "levels/ddd/texture.inc.c"
#include "levels/ddd/areas/1/1/model.inc.c"
#include "levels/ddd/areas/1/2/model.inc.c"
#include "levels/ddd/areas/1/3/model.inc.c"
#include "levels/ddd/areas/1/4/model.inc.c"
#include "levels/ddd/areas/2/1/model.inc.c"
#include "levels/ddd/areas/2/2/model.inc.c"
#include "levels/ddd/areas/2/3/model.inc.c"
#include "levels/ddd/areas/2/4/model.inc.c"
#include "levels/ddd/sub_door/1.inc.c"
#include "levels/ddd/sub_door/2.inc.c"
#include "levels/ddd/sub_door/3.inc.c"
#include "levels/ddd/submarine/1.inc.c"
#include "levels/ddd/submarine/2.inc.c"
#include "levels/ddd/areas/2/5/model.inc.c"
#include "levels/ddd/areas/2/6/model.inc.c"
#include "levels/ddd/pole/model.inc.c"
#include "levels/ddd/areas/1/collision.inc.c"
#include "levels/ddd/areas/2/collision.inc.c"
#include "levels/ddd/areas/1/macro.inc.c"
#include "levels/ddd/areas/2/macro.inc.c"
#include "levels/ddd/submarine/collision.inc.c"
#include "levels/ddd/sub_door/collision.inc.c"
#include "levels/ddd/areas/1/movtext.inc.c"
#include "levels/ddd/areas/2/movtext.inc.c"