sm64pc/levels/castle_inside/trap_door/model.inc.c

72 lines
3.8 KiB
C

// 0x0703BAB0 - 0x0703BAC8
static const Lights1 inside_castle_seg7_lights_0703BAB0 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0703BAC8 - 0x0703BBB8
static const Vtx inside_castle_seg7_vertex_0703BAC8[] = {
{{{ 358, 0, 307}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 358, -101, 307}, 0, { 0, 480}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 358, -101, -306}, 0, { 3034, 480}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 358, 0, -306}, 0, { 1756, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 358, -101, -306}, 0, { 1756, 478}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 0, -101, -306}, 0, { 0, 478}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 0, 0, -306}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 0, 0, -306}, 0, { 3034, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, -101, -306}, 0, { 3034, 480}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, -101, 307}, 0, { 0, 480}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, 0, 307}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, 0, 307}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 358, -101, 307}, 0, { 1756, 478}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 358, 0, 307}, 0, { 1756, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, -101, 307}, 0, { 0, 478}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x0703BBB8 - 0x0703BC28
static const Vtx inside_castle_seg7_vertex_0703BBB8[] = {
{{{ 358, 0, -306}, 0, { 1756, -2076}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 0, 0, 307}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 358, 0, 307}, 0, { 1756, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 358, 0, 307}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 358, -101, -306}, 0, { 3034, 480}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 358, 0, -306}, 0, { 3034, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 0, 0, -306}, 0, { 0, -2076}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x0703BC28 - 0x0703BCB8
static const Gfx inside_castle_seg7_dl_0703BC28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_0703BAB0.l, 1),
gsSPLight(&inside_castle_seg7_lights_0703BAB0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0703BAC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703BBB8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0703BCB8 - 0x0703BD28
const Gfx inside_castle_seg7_dl_0703BCB8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0703BC28),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};