sm64pc/actors/heart/model.inc.c

31 lines
1.2 KiB
C

// Heart
// 0x0800D7A0
static const Vtx heart_seg8_vertex_0800D7A0[] = {
{{{ -50, -50, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xb4}}},
{{{ 50, -50, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xb4}}},
{{{ 50, 50, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xb4}}},
{{{ -50, 50, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xb4}}},
};
// 0x0800D7E0
ALIGNED8 static const u8 heart_seg8_texture_0800D7E0[] = {
#include "actors/heart/spinning_heart.rgba16.inc.c"
};
// 0x0800DFE0 - 0x0800E078
const Gfx heart_seg8_dl_0800DFE0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsDPLoadTextureBlock(heart_seg8_texture_0800D7E0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(heart_seg8_vertex_0800D7A0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};