Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc
https://github.com/sm64pc/sm64pc
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30 lines
786 B
30 lines
786 B
#include <ultra64.h>
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#include "sm64.h"
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#include "surface_terrains.h"
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#include "geo_commands.h"
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#include "make_const_nonconst.h"
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#include "clam_shell/model.inc.c"
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#include "clam_shell/anims/data.inc.c"
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#include "clam_shell/anims/table.inc.c"
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UNUSED static const u64 binid_0 = 0;
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#include "manta/model.inc.c"
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#include "manta/anims/data.inc.c"
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#include "manta/geo.inc.c"
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#include "manta/anims/table.inc.c"
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UNUSED static const u64 binid_1 = 1;
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#include "sushi/model.inc.c"
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#include "sushi/anims/data.inc.c"
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#include "sushi/anims/table.inc.c"
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UNUSED static const u64 binid_2 = 2;
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#include "unagi/model.inc.c"
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#include "unagi/anims/data.inc.c"
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#include "unagi/anims/table.inc.c"
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UNUSED static const u64 binid_3 = 3;
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#include "whirlpool/model.inc.c"
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UNUSED static const u64 binid_4 = 4;
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