sm64pc/src/engine/geo_layout.c

797 lines
23 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "geo_layout.h"
#include "math_util.h"
#include "game/memory.h"
#include "graph_node.h"
typedef void (*GeoLayoutCommandProc)(void);
GeoLayoutCommandProc GeoLayoutJumpTable[] = {
geo_layout_cmd_branch_and_link,
geo_layout_cmd_end,
geo_layout_cmd_branch,
geo_layout_cmd_return,
geo_layout_cmd_open_node,
geo_layout_cmd_close_node,
geo_layout_cmd_assign_as_view,
geo_layout_cmd_update_node_flags,
geo_layout_cmd_node_root,
geo_layout_cmd_node_ortho_projection,
geo_layout_cmd_node_perspective,
geo_layout_cmd_node_start,
geo_layout_cmd_node_master_list,
geo_layout_cmd_node_level_of_detail,
geo_layout_cmd_node_switch_case,
geo_layout_cmd_node_camera,
geo_layout_cmd_node_translation_rotation,
geo_layout_cmd_node_translation,
geo_layout_cmd_node_rotation,
geo_layout_cmd_node_animated_part,
geo_layout_cmd_node_billboard,
geo_layout_cmd_node_display_list,
geo_layout_cmd_node_shadow,
geo_layout_cmd_node_object_parent,
geo_layout_cmd_node_generated,
geo_layout_cmd_node_background,
geo_layout_cmd_nop,
geo_layout_cmd_copy_view,
geo_layout_cmd_node_held_obj,
geo_layout_cmd_node_scale,
geo_layout_cmd_nop2,
geo_layout_cmd_nop3,
geo_layout_cmd_node_culling_radius,
};
struct AllocOnlyPool *gGraphNodePool;
struct GraphNode *gCurRootGraphNode;
UNUSED s32 D_8038BCA8;
/* The gGeoViews array is a mysterious one. Some background:
*
* If there are e.g. multiple Goombas, the multiple Goomba objects share one
* Geo node tree describing the goomba 3D model. Since every node has a single
* parent field and not a parent array, the parent is dynamically rebinded to
* each goomba instance just before rendering and set to null afterwards.
* The same happens for ObjectParentNode, which has as his sharedChild a group
* of all 240 object nodes. Why does the ObjectParentNode exist at all, if its
* only purpose is to temporarily bind the actual group with objects? This might
* be another remnant to Luigi.
*
* When creating a root node, room for (2 + cmd+0x02) pointers is allocated in
* gGeoViews. Except for the title screen, cmd+0x02 is 10. The 2 default ones
* might be for Mario and Luigi, and the other 10 could be different cameras for
* different rooms / boss fights. An area might be structured like this:
*
* geo_camera preset_player //Mario cam
* geo_open_node
* geo_render_obj
* geo_assign_as_view 1 // currently unused geo command
* geo_close_node
*
* geo_camera preset_player //Luigi cam
* geo_open_node
* geo_render_obj
* geo_copy_view 1 // currently unused geo command
* geo_assign_as_view 2
* geo_close_node
*
* geo_camera preset_boss //boss fight cam
* geo_assign_as_view 3
* ...
*
* There might also be specific geo nodes for Mario or Luigi only. Or a fixed camera
* might not have display list nodes of parts of the level that are out of view.
* In the end Luigi got scrapped and the multiple-camera design did not pan out,
* so everything was reduced to a single ObjectParent with a single group, and
* camera switching was all done in one node. End of speculation.
*/
struct GraphNode **gGeoViews;
u16 gGeoNumViews; // length of gGeoViews array
u32 gGeoLayoutStack[16];
struct GraphNode *gCurGraphNodeList[32];
s16 gCurGraphNodeIndex;
s16 gGeoLayoutStackIndex; // similar to SP register in MIPS
UNUSED s16 D_8038BD7C;
s16 gGeoLayoutReturnIndex; // similar to RA register in MIPS
u8 *gGeoLayoutCommand;
struct GraphNode gObjParentGraphNode;
u32 unused_8038B894[3] = { 0 };
/*
0x00: Branch and store return address
cmd+0x04: void *branchTarget
*/
void geo_layout_cmd_branch_and_link(void) {
gGeoLayoutStack[gGeoLayoutStackIndex++] = (u32) &gGeoLayoutCommand[8];
gGeoLayoutStack[gGeoLayoutStackIndex++] = (gCurGraphNodeIndex << 16) + gGeoLayoutReturnIndex;
gGeoLayoutReturnIndex = gGeoLayoutStackIndex;
gGeoLayoutCommand = (u8 *) segmented_to_virtual((void *) cur_geo_cmd_s32(0x04));
}
// 0x01: Terminate geo layout
void geo_layout_cmd_end(void) {
gGeoLayoutStackIndex = gGeoLayoutReturnIndex;
gGeoLayoutReturnIndex = gGeoLayoutStack[--gGeoLayoutStackIndex] & 0xFFFF;
gCurGraphNodeIndex = gGeoLayoutStack[gGeoLayoutStackIndex] >> 16;
gGeoLayoutCommand = (u8 *) gGeoLayoutStack[--gGeoLayoutStackIndex];
}
/*
0x02: Branch
cmd+0x04: void *branchTarget
*/
void geo_layout_cmd_branch(void) {
if (cur_geo_cmd_u8(0x01) == 1) {
gGeoLayoutStack[gGeoLayoutStackIndex++] = (u32) &gGeoLayoutCommand[8];
}
gGeoLayoutCommand = (u8 *) segmented_to_virtual((void *) cur_geo_cmd_s32(0x04));
}
// 0x03: Return from branch
void geo_layout_cmd_return(void) {
gGeoLayoutCommand = (u8 *) gGeoLayoutStack[--gGeoLayoutStackIndex];
}
// 0x04: Open node
void geo_layout_cmd_open_node(void) {
gCurGraphNodeList[gCurGraphNodeIndex + 1] = gCurGraphNodeList[gCurGraphNodeIndex];
gCurGraphNodeIndex++;
gGeoLayoutCommand += 0x04;
}
// 0x05: Close node
void geo_layout_cmd_close_node(void) {
gCurGraphNodeIndex--;
gGeoLayoutCommand += 0x04;
}
/*
0x06: Register the current node as a view
cmd+0x02: index
Register the current node in the gGeoViews array at the given index
*/
void geo_layout_cmd_assign_as_view(void) {
u16 index = cur_geo_cmd_s16(0x02);
if (index < gGeoNumViews) {
gGeoViews[index] = gCurGraphNodeList[gCurGraphNodeIndex];
}
gGeoLayoutCommand += 0x04;
}
/*
0x07: Update current scene graph node flags
cmd+0x01: u8 operation (0 = reset, 1 = set, 2 = clear)
cmd+0x02: s16 bits
*/
void geo_layout_cmd_update_node_flags(void) {
u16 operation = cur_geo_cmd_u8(0x01);
u16 flagBits = cur_geo_cmd_s16(0x02);
switch (operation) {
case GEO_CMD_FLAGS_RESET:
gCurGraphNodeList[gCurGraphNodeIndex]->flags = flagBits;
break;
case GEO_CMD_FLAGS_SET:
gCurGraphNodeList[gCurGraphNodeIndex]->flags |= flagBits;
break;
case GEO_CMD_FLAGS_CLEAR:
gCurGraphNodeList[gCurGraphNodeIndex]->flags &= ~flagBits;
break;
}
gGeoLayoutCommand += 0x04;
}
/*
0x08: Create a scene graph root node that specifies the viewport
cmd+0x02: s16 num entries (+2) to allocate for gGeoViews
cmd+0x04: s16 x
cmd+0x06: s16 y
cmd+0x08: s16 width
cmd+0x0A: s16 height
*/
void geo_layout_cmd_node_root(void) {
s32 i;
struct GraphNodeRoot *graphNode;
s16 x = cur_geo_cmd_s16(0x04);
s16 y = cur_geo_cmd_s16(0x06);
s16 width = cur_geo_cmd_s16(0x08);
s16 height = cur_geo_cmd_s16(0x0A);
// number of entries to allocate for gGeoViews array
// at least 2 are allocated by default
// cmd+0x02 = 0x00: mario face, 0x0A: all other levels
gGeoNumViews = cur_geo_cmd_s16(0x02) + 2;
graphNode = init_graph_node_root(gGraphNodePool, NULL, 0, x, y, width, height);
// TODO: check type
gGeoViews =
(struct GraphNode **) alloc_only_pool_alloc(gGraphNodePool, gGeoNumViews * sizeof(void *));
graphNode->views = gGeoViews;
graphNode->numViews = gGeoNumViews;
for (i = 0; i < gGeoNumViews; i++) {
gGeoViews[i] = NULL;
}
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x0C;
}
/*
0x09: Create orthographic projection scene graph node
cmd+0x02: s16 scale as a percentage (usually it's 100)
*/
void geo_layout_cmd_node_ortho_projection(void) {
struct GraphNodeOrthoProjection *graphNode;
f32 scale = (f32) cur_geo_cmd_s16(0x02) / 100.0f;
graphNode = init_graph_node_ortho_projection(gGraphNodePool, NULL, scale);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
/*
0x0A: Create camera frustum scene graph node
cmd+0x01: u8 if nonzero, enable frustumFunc field
cmd+0x02: s16 field of view
cmd+0x04: s16 near
cmd+0x06: s16 far
[cmd+0x08: GraphNodeFunc frustumFunc]
*/
void geo_layout_cmd_node_perspective(void) {
struct GraphNodePerspective *graphNode;
GraphNodeFunc frustumFunc = NULL;
s16 fov = cur_geo_cmd_s16(0x02);
s16 near = cur_geo_cmd_s16(0x04);
s16 far = cur_geo_cmd_s16(0x06);
if (cur_geo_cmd_u8(0x01) != 0) {
// optional asm function
frustumFunc = (GraphNodeFunc) cur_geo_cmd_s32(0x08);
gGeoLayoutCommand += 0x04;
}
graphNode = init_graph_node_perspective(gGraphNodePool, NULL, (f32) fov, near, far, frustumFunc, 0);
register_scene_graph_node(&graphNode->fnNode.node);
gGeoLayoutCommand += 0x08;
}
/*
0x0B: Create a scene graph node that groups other nodes without any
additional functionality
*/
void geo_layout_cmd_node_start(void) {
struct GraphNodeStart *graphNode;
graphNode = init_graph_node_start(gGraphNodePool, NULL);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
// 0x1F: No operation
void geo_layout_cmd_nop3(void) {
gGeoLayoutCommand += 0x10;
}
/*
0x0C: Create zbuffer-toggling scene graph node
cmd+0x01: u8 enableZBuffer (1 = on, 0 = off)
*/
void geo_layout_cmd_node_master_list(void) {
struct GraphNodeMasterList *graphNode;
graphNode = init_graph_node_master_list(gGraphNodePool, NULL, cur_geo_cmd_u8(0x01));
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
/*
0x0D: Create a level of detail graph node, which only renders at a certain
distance interval from the camera.
cmd+0x04: s16 minDistance
cmd+0x06: s16 maxDistance
*/
void geo_layout_cmd_node_level_of_detail(void) {
struct GraphNodeLevelOfDetail *graphNode;
s16 minDistance = cur_geo_cmd_s16(0x04);
s16 maxDistance = cur_geo_cmd_s16(0x06);
graphNode = init_graph_node_render_range(gGraphNodePool, NULL, minDistance, maxDistance);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x08;
}
/*
0x0E: Create switch-case scene graph node
cmd+0x02: s16 initialSelectedCase
cmd+0x04: GraphNodeFunc caseSelectorFunc
caseSelectorFunc returns an index which is used to select the child node to render.
Used for animating coins, blinking, color selection, etc.
*/
void geo_layout_cmd_node_switch_case(void) {
struct GraphNodeSwitchCase *graphNode;
graphNode =
init_graph_node_switch_case(gGraphNodePool, NULL,
cur_geo_cmd_s16(0x02), // case which is initially selected
0,
(GraphNodeFunc) cur_geo_cmd_s32(0x04), // case update function
0);
register_scene_graph_node(&graphNode->fnNode.node);
gGeoLayoutCommand += 0x08;
}
/*
0x0F: Create a camera scene graph node (GraphNodeCamera)
cmd+0x02: s16 camera type (changes from course to course)
cmd+0x04: s16 fromX
cmd+0x06: s16 fromY
cmd+0x08: s16 fromZ
cmd+0x0A: s16 toX
cmd+0x0C: s16 toY
cmd+0x0E: s16 toZ
cmd+0x10: GraphNodeFunc func
*/
void geo_layout_cmd_node_camera(void) {
struct GraphNodeCamera *graphNode;
s16 *cmdPos = (s16 *) &gGeoLayoutCommand[4];
Vec3f fromPos, toPos;
cmdPos = read_vec3s_to_vec3f(fromPos, cmdPos);
cmdPos = read_vec3s_to_vec3f(toPos, cmdPos);
graphNode = init_graph_node_camera(gGraphNodePool, NULL, fromPos, toPos,
(GraphNodeFunc) cur_geo_cmd_s32(0x10), cur_geo_cmd_s16(0x02));
register_scene_graph_node(&graphNode->fnNode.node);
gGeoViews[0] = &graphNode->fnNode.node;
gGeoLayoutCommand += 0x14;
}
/*
0x10: Create translation & rotation scene graph node with optional display list
cmd+0x01: u8 params
(params & 0x80): if set, enable displayList field and drawingLayer
((params & 0x70)>>4): fieldLayout
(params & 0x0F): drawingLayer
fieldLayout == 0:
cmd+0x04: s16 xTranslation
cmd+0x06: s16 yTranslation
cmd+0x08: s16 zTranslation
cmd+0x0A: s16 xRotation
cmd+0x0C: s16 yRotation
cmd+0x0E: s16 zRotation
fieldLayout == 1:
cmd+0x02: s16 xTranslation
cmd+0x04: s16 yTranslation
cmd+0x06: s16 zTranslation
(rotation gets copied from gVec3sZero)
fieldLayout == 2:
cmd+0x02: s16 xRotation
cmd+0x04: s16 yRotation
cmd+0x06: s16 zRotation
(translation gets copied from gVec3sZero)
fieldLayout == 3:
cmd+0x02: s16 yRotation
(translation gets copied from gVec3sZero)
(x and z translation are set to 0)
[cmd+var: void *displayList]
*/
void geo_layout_cmd_node_translation_rotation(void) {
struct GraphNodeTranslationRotation *graphNode;
Vec3s translation, rotation;
void *displayList = NULL;
s16 drawingLayer = 0;
s16 params = cur_geo_cmd_u8(0x01);
s16 *cmdPos = (s16 *) gGeoLayoutCommand;
switch ((params & 0x70) >> 4) {
case 0:
cmdPos = read_vec3s(translation, &cmdPos[2]);
cmdPos = read_vec3s_angle(rotation, cmdPos);
break;
case 1:
cmdPos = read_vec3s(translation, &cmdPos[1]);
vec3s_copy(rotation, gVec3sZero);
break;
case 2:
cmdPos = read_vec3s_angle(rotation, &cmdPos[1]);
vec3s_copy(translation, gVec3sZero);
break;
case 3:
vec3s_copy(translation, gVec3sZero);
vec3s_set(rotation, 0, (cmdPos[1] << 15) / 180, 0);
cmdPos += 2;
break;
}
if (params & 0x80) {
displayList = *(void **) &cmdPos[0];
drawingLayer = params & 0x0F;
cmdPos += 2;
}
graphNode = init_graph_node_translation_rotation(gGraphNodePool, NULL, drawingLayer, displayList,
translation, rotation);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand = (u8 *) cmdPos;
}
/*
0x11: Create translation scene graph node with optional display list
cmd+0x01: u8 params
(params & 0x80): if set, enable displayList field and drawingLayer
(params & 0x0F): drawingLayer
cmd+0x02: s16 xTranslation
cmd+0x04: s16 yTranslation
cmd+0x06: s16 zTranslation
[cmd+0x08: void *displayList]
*/
void geo_layout_cmd_node_translation(void) {
struct GraphNodeTranslation *graphNode;
Vec3s translation;
s16 drawingLayer = 0;
s16 params = cur_geo_cmd_u8(0x01);
s16 *cmdPos = (s16 *) gGeoLayoutCommand;
void *displayList = NULL;
cmdPos = read_vec3s(translation, &cmdPos[1]);
if (params & 0x80) {
displayList = *(void **) &cmdPos[0];
drawingLayer = params & 0x0F;
cmdPos += 2;
}
graphNode =
init_graph_node_translation(gGraphNodePool, NULL, drawingLayer, displayList, translation);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand = (u8 *) cmdPos;
}
/*
0x12: Create ? scene graph node
cmd+0x01: u8 params
(params & 0x80): if set, enable displayList field and drawingLayer
(params & 0x0F): drawingLayer
cmd+0x02: s16 unkX
cmd+0x04: s16 unkY
cmd+0x06: s16 unkZ
[cmd+0x08: void *displayList]
*/
void geo_layout_cmd_node_rotation(void) {
struct GraphNodeRotation *graphNode;
Vec3s sp2c;
s16 drawingLayer = 0;
s16 params = cur_geo_cmd_u8(0x01);
s16 *cmdPos = (s16 *) gGeoLayoutCommand;
void *displayList = NULL;
cmdPos = read_vec3s_angle(sp2c, &cmdPos[1]);
if (params & 0x80) {
displayList = *(void **) &cmdPos[0];
drawingLayer = params & 0x0F;
cmdPos += 2;
}
graphNode = init_graph_node_rotation(gGraphNodePool, NULL, drawingLayer, displayList, sp2c);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand = (u8 *) cmdPos;
}
/*
0x1D: Create scale scene graph node with optional display list
cmd+0x01: u8 params
(params & 0x80): if set, enable displayList field and drawingLayer
(params & 0x0F): drawingLayer
cmd+0x04: u32 scale (0x10000 = 1.0)
[cmd+0x08: void *displayList]
*/
void geo_layout_cmd_node_scale(void) {
struct GraphNodeScale *graphNode;
s16 drawingLayer = 0;
s16 params = cur_geo_cmd_u8(0x01);
f32 scale = cur_geo_cmd_u32(0x04) / 65536.0f;
void *displayList = NULL;
if (params & 0x80) {
displayList = (void *) cur_geo_cmd_s32(0x08);
drawingLayer = params & 0x0F;
gGeoLayoutCommand += 0x04;
}
graphNode = init_graph_node_scale(gGraphNodePool, NULL, drawingLayer, displayList, scale);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x08;
}
// 0x1E: No operation
void geo_layout_cmd_nop2(void) {
gGeoLayoutCommand += 0x08;
}
/*
0x13: Create a scene graph node that is rotated by the object's animation.
cmd+0x01: u8 drawingLayer
cmd+0x02: s16 xTranslation
cmd+0x04: s16 yTranslation
cmd+0x06: s16 zTranslation
cmd+0x08: void *displayList
*/
void geo_layout_cmd_node_animated_part(void) {
struct GraphNodeAnimatedPart *graphNode;
Vec3s translation;
s32 drawingLayer = cur_geo_cmd_u8(0x01);
void *displayList = (void *) cur_geo_cmd_s32(0x08);
s16 *cmdPos = (s16 *) gGeoLayoutCommand;
read_vec3s(translation, &cmdPos[1]);
graphNode =
init_graph_node_animated_part(gGraphNodePool, NULL, drawingLayer, displayList, translation);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x0C;
}
/*
0x14: Create billboarding node with optional display list
cmd+0x01: u8 params
(params & 0x80): if set, enable displayList field and drawingLayer
(params & 0x0F): drawingLayer
cmd+0x02: s16 xTranslation
cmd+0x04: s16 yTranslation
cmd+0x06: s16 zTranslation
[cmd+0x08: void *displayList]
*/
void geo_layout_cmd_node_billboard(void) {
struct GraphNodeBillboard *graphNode;
Vec3s translation;
s16 drawingLayer = 0;
s16 params = cur_geo_cmd_u8(0x01);
s16 *cmdPos = (s16 *) gGeoLayoutCommand;
void *displayList = NULL;
cmdPos = read_vec3s(translation, &cmdPos[1]);
if (params & 0x80) {
displayList = *(void **) &cmdPos[0];
drawingLayer = params & 0x0F;
cmdPos += 2;
}
graphNode = init_graph_node_billboard(gGraphNodePool, NULL, drawingLayer, displayList, translation);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand = (u8 *) cmdPos;
}
/*
0x15: Create plain display list scene graph node
cmd+0x01: u8 drawingLayer
cmd+0x04: void *displayList
*/
void geo_layout_cmd_node_display_list(void) {
struct GraphNodeDisplayList *graphNode;
s32 drawingLayer = cur_geo_cmd_u8(0x01);
void *displayList = (void *) cur_geo_cmd_s32(0x04);
graphNode = init_graph_node_display_list(gGraphNodePool, NULL, drawingLayer, displayList);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x08;
}
/*
0x16: Create shadow scene graph node
cmd+0x02: s16 shadowType
cmd+0x04: s16 shadowSolidity
cmd+0x06: s16 shadowScale
*/
void geo_layout_cmd_node_shadow(void) {
struct GraphNodeShadow *graphNode;
u8 shadowType = cur_geo_cmd_s16(0x02);
u8 shadowSolidity = cur_geo_cmd_s16(0x04);
s16 shadowScale = cur_geo_cmd_s16(0x06);
graphNode = init_graph_node_shadow(gGraphNodePool, NULL, shadowScale, shadowSolidity, shadowType);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x08;
}
// 0x17: Create scene graph node that manages the group of all object nodes
void geo_layout_cmd_node_object_parent(void) {
struct GraphNodeObjectParent *graphNode;
graphNode = init_graph_node_object_parent(gGraphNodePool, NULL, &gObjParentGraphNode);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
/*
0x18: Create dynamically generated displaylist scene graph node
cmd+0x02: s16 parameter
cmd+0x04: GraphNodeFunc func
*/
void geo_layout_cmd_node_generated(void) {
struct GraphNodeGenerated *graphNode;
graphNode = init_graph_node_generated(gGraphNodePool, NULL,
(GraphNodeFunc) cur_geo_cmd_s32(0x04), // asm function
cur_geo_cmd_s16(0x02)); // parameter
register_scene_graph_node(&graphNode->fnNode.node);
gGeoLayoutCommand += 0x08;
}
/*
0x19: Create background scene graph node
cmd+0x02: s16 background // background ID, or RGBA5551 color if backgroundFunc is null
cmd+0x04: GraphNodeFunc backgroundFunc
*/
void geo_layout_cmd_node_background(void) {
struct GraphNodeBackground *graphNode;
graphNode = init_graph_node_background(
gGraphNodePool, NULL,
cur_geo_cmd_s16(0x02), // background ID, or RGBA5551 color if asm function is null
(GraphNodeFunc) cur_geo_cmd_s32(0x04), // asm function
0);
register_scene_graph_node(&graphNode->fnNode.node);
gGeoLayoutCommand += 0x08;
}
// 0x1A: No operation
void geo_layout_cmd_nop(void) {
gGeoLayoutCommand += 0x08;
}
/*
0x1B: Copy the shared children from the object parent from a specific view
to a newly created object parent node.
cmd+0x02: s16 index (of gGeoViews)
*/
void geo_layout_cmd_copy_view(void) {
struct GraphNodeObjectParent *graphNode;
struct GraphNode *node = NULL;
s16 index = cur_geo_cmd_s16(0x02);
if (index >= 0) {
node = gGeoViews[index];
if (node->type == GRAPH_NODE_TYPE_OBJECT_PARENT) {
node = ((struct GraphNodeObjectParent *) node)->sharedChild;
} else {
node = NULL;
}
}
graphNode = init_graph_node_object_parent(gGraphNodePool, NULL, node);
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
/*
0x1C: Create a held object scene graph node
cmd+0x01: u8 unused
cmd+0x02: s16 offsetX
cmd+0x04: s16 offsetY
cmd+0x06: s16 offsetZ
cmd+0x08: GraphNodeFunc nodeFunc
*/
void geo_layout_cmd_node_held_obj(void) {
struct GraphNodeHeldObject *graphNode;
Vec3s offset;
read_vec3s(offset, (s16 *) &gGeoLayoutCommand[0x02]);
graphNode = init_graph_node_held_object(
gGraphNodePool, NULL, 0, offset, (GraphNodeFunc) cur_geo_cmd_s32(0x08), cur_geo_cmd_u8(0x01));
register_scene_graph_node(&graphNode->fnNode.node);
gGeoLayoutCommand += 0x0C;
}
/*
0x20: Create a scene graph node that specifies for an object the radius that
is used for frustum culling.
cmd+0x02: s16 cullingRadius
*/
void geo_layout_cmd_node_culling_radius(void) {
struct GraphNodeCullingRadius *graphNode;
graphNode = init_graph_node_culling_radius(gGraphNodePool, NULL, cur_geo_cmd_s16(0x02));
register_scene_graph_node(&graphNode->node);
gGeoLayoutCommand += 0x04;
}
struct GraphNode *process_geo_layout(struct AllocOnlyPool *pool, void *segptr) {
// set by register_scene_graph_node when gCurGraphNodeIndex is 0
// and gCurRootGraphNode is NULL
gCurRootGraphNode = NULL;
gGeoNumViews = 0; // number of entries in gGeoViews
gCurGraphNodeList[0] = 0;
gCurGraphNodeIndex = 0; // incremented by cmd_open_node, decremented by cmd_close_node
gGeoLayoutStackIndex = 2;
gGeoLayoutReturnIndex = 2; // stack index is often copied here?
gGeoLayoutCommand = (u8 *) segmented_to_virtual(segptr);
gGraphNodePool = pool;
gGeoLayoutStack[0] = 0;
gGeoLayoutStack[1] = 0;
while (gGeoLayoutCommand != NULL) {
GeoLayoutJumpTable[gGeoLayoutCommand[0x00]]();
}
return gCurRootGraphNode;
}