sm64pc/src/engine/behavior_script.c

830 lines
21 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_script.h"
#include "game/memory.h"
#include "graph_node.h"
#include "surface_collision.h"
#include "game/object_helpers.h"
#include "game/object_helpers2.h"
#include "game/mario.h"
#include "game/display.h"
#include "game/obj_behaviors_2.h"
#include "behavior_data.h"
#include "game/object_list_processor.h"
static u16 gRandomSeed16;
// unused
static void func_80383B70(u32 segptr) {
gBehCommand = segmented_to_virtual((void *) segptr);
gCurrentObject->stackIndex = 0;
}
u16 RandomU16(void) {
u16 temp1, temp2;
if (gRandomSeed16 == 22026) {
gRandomSeed16 = 0;
}
temp1 = (gRandomSeed16 & 0x00FF) << 8;
temp1 = temp1 ^ gRandomSeed16;
gRandomSeed16 = ((temp1 & 0x00FF) << 8) + ((temp1 & 0xFF00) >> 8);
temp1 = ((temp1 & 0x00FF) << 1) ^ gRandomSeed16;
temp2 = (temp1 >> 1) ^ 0xFF80;
if ((temp1 & 1) == 0) {
if (temp2 == 43605) {
gRandomSeed16 = 0;
} else {
gRandomSeed16 = temp2 ^ 0x1FF4;
}
} else {
gRandomSeed16 = temp2 ^ 0x8180;
}
return gRandomSeed16;
}
f32 RandomFloat(void) {
f32 rnd = RandomU16();
return rnd / (double) 0x10000;
}
s32 RandomSign(void) {
if (RandomU16() >= 0x7FFF) {
return 1;
} else {
return -1;
}
}
void func_80383D68(struct Object *object) {
object->header.gfx.pos[0] = object->oPosX;
object->header.gfx.pos[1] = object->oPosY + object->oGraphYOffset;
object->header.gfx.pos[2] = object->oPosZ;
object->header.gfx.angle[0] = object->oFaceAnglePitch & 0xFFFF;
object->header.gfx.angle[1] = object->oFaceAngleYaw & 0xFFFF;
object->header.gfx.angle[2] = object->oFaceAngleRoll & 0xFFFF;
}
static void cur_object_stack_push(u32 value) {
gCurrentObject->stack[gCurrentObject->stackIndex] = value;
gCurrentObject->stackIndex++;
}
static u32 cur_object_stack_pop(void) {
u32 value;
gCurrentObject->stackIndex--;
value = gCurrentObject->stack[gCurrentObject->stackIndex];
return value;
}
static void Unknown80383E44(void) // ?
{
for (;;) {
;
}
}
static s32 beh_cmd_unhide(void) {
obj_hide();
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_graph_clear(void) {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_billboard(void) {
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_graph_node(void) {
s32 index = (s16)(gBehCommand[0] & 0xFFFF);
gCurrentObject->header.gfx.sharedChild = gLoadedGraphNodes[index];
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_load_chill(void) {
u32 model = gBehCommand[1];
void *arg1 = (void *) gBehCommand[2];
struct Object *object = spawn_object_at_origin(gCurrentObject, 0, model, arg1);
copy_object_pos_and_angle(object, gCurrentObject);
gBehCommand += 3;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_spawn(void) {
u32 model = gBehCommand[1];
void *arg1 = (void *) gBehCommand[2];
struct Object *object = spawn_object_at_origin(gCurrentObject, 0, model, arg1);
copy_object_pos_and_angle(object, gCurrentObject);
gCurrentObject->prevObj = object;
gBehCommand += 3;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_load_chill_param(void) {
u32 behParam = (s16)(gBehCommand[0] & 0xFFFF);
u32 model = gBehCommand[1];
void *arg2 = (void *) gBehCommand[2];
struct Object *object = spawn_object_at_origin(gCurrentObject, 0, model, arg2);
copy_object_pos_and_angle(object, gCurrentObject);
object->oBehParams2ndByte = behParam;
gBehCommand += 3;
return BEH_CONTINUE;
}
static s32 beh_cmd_deactivate(void) {
gCurrentObject->activeFlags = 0;
return BEH_BREAK;
}
static s32 beh_cmd_break(void) {
return BEH_BREAK;
}
// unused
static s32 beh_cmd_break2(void) {
return BEH_BREAK;
}
static s32 beh_cmd_call(void) {
u32 *jumpAddress;
gBehCommand++;
cur_object_stack_push((u32)(gBehCommand + 1));
jumpAddress = (u32 *) segmented_to_virtual((void *) gBehCommand[0]);
gBehCommand = jumpAddress;
return BEH_CONTINUE;
}
static s32 beh_cmd_return(void) {
gBehCommand = (u32 *) cur_object_stack_pop();
return BEH_CONTINUE;
}
static s32 beh_cmd_delay(void) {
s16 arg0 = gBehCommand[0] & 0xFFFF;
if (gCurrentObject->unk1F4 < arg0 - 1) {
gCurrentObject->unk1F4++;
} else {
gCurrentObject->unk1F4 = 0;
gBehCommand++;
}
return BEH_BREAK;
}
static s32 beh_cmd_delay_var(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 arg0 = cur_object_get_int(objectOffset);
if (gCurrentObject->unk1F4 < (arg0 - 1)) {
gCurrentObject->unk1F4++;
} else {
gCurrentObject->unk1F4 = 0;
gBehCommand++;
}
return BEH_BREAK;
}
static s32 beh_cmd_goto(void) {
gBehCommand++;
gBehCommand = (u32 *) segmented_to_virtual((void *) gBehCommand[0]);
return BEH_CONTINUE;
}
// unused
static s32 Behavior26(void) {
s32 value = (u8)(gBehCommand[0] >> 16) & 0xFF;
cur_object_stack_push((u32)(gBehCommand + 1));
cur_object_stack_push(value);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_begin_repeat(void) {
s32 count = (s16)(gBehCommand[0] & 0xFFFF);
cur_object_stack_push((u32)(gBehCommand + 1));
cur_object_stack_push(count);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_end_repeat(void) {
u32 count = cur_object_stack_pop();
count--;
if (count != 0) {
gBehCommand = (u32 *) cur_object_stack_pop();
cur_object_stack_push((u32) gBehCommand);
cur_object_stack_push(count);
} else {
cur_object_stack_pop();
gBehCommand++;
}
return BEH_BREAK;
}
static s32 beh_cmd_end_repeat_nobreak(void) {
u32 count = cur_object_stack_pop();
count--;
if (count != 0) {
gBehCommand = (u32 *) cur_object_stack_pop();
cur_object_stack_push((u32) gBehCommand);
cur_object_stack_push(count);
} else {
cur_object_stack_pop();
gBehCommand++;
}
return BEH_CONTINUE;
}
static s32 beh_cmd_begin_loop(void) {
cur_object_stack_push((u32)(gBehCommand + 1));
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_end_loop(void) {
gBehCommand = (u32 *) cur_object_stack_pop();
cur_object_stack_push((u32) gBehCommand);
return BEH_BREAK;
}
typedef void (*BehaviorCallProc)(void);
static s32 beh_cmd_callnative(void) {
BehaviorCallProc behavior_proc = (BehaviorCallProc) gBehCommand[1];
behavior_proc();
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_float(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
f32 value = (s16)(gBehCommand[0] & 0xFFFF);
cur_object_set_float(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_int(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s16 value = gBehCommand[0] & 0xFFFF;
cur_object_set_int(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 Behavior36(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
u32 value = (s16)(gBehCommand[1] & 0xFFFF);
cur_object_set_int(objectOffset, value);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_float_rand(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
f32 min = (s16)(gBehCommand[0] & 0xFFFF);
f32 max = (s16)(gBehCommand[1] >> 16);
cur_object_set_float(objectOffset, (max * RandomFloat()) + min);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_int_rand(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 min = (s16)(gBehCommand[0] & 0xFFFF);
s32 max = (s16)(gBehCommand[1] >> 16);
cur_object_set_int(objectOffset, (s32)(max * RandomFloat()) + min);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_int_rand_rshift(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 min = (s16)(gBehCommand[0] & 0xFFFF);
s32 rshift = (s16)(gBehCommand[1] >> 16);
cur_object_set_int(objectOffset, (RandomU16() >> rshift) + min);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_add_float_rand(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
f32 min = (s16)(gBehCommand[0] & 0xFFFF);
f32 max = (s16)(gBehCommand[1] >> 16);
cur_object_set_float(objectOffset,
(cur_object_get_float(objectOffset) + min) + (max * RandomFloat()));
gBehCommand += 2;
return BEH_CONTINUE;
}
// unused
static s32 beh_cmd_obj_add_int_rand_rshift(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 min = (s16)(gBehCommand[0] & 0xFFFF);
s32 rshift = (s16)(gBehCommand[1] >> 16);
s32 rnd = RandomU16();
cur_object_set_int(objectOffset, (cur_object_get_int(objectOffset) + min) + (rnd >> rshift));
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_add_float(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
f32 value = (s16)(gBehCommand[0] & 0xFFFF);
cur_object_add_float(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_add_int(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s16 value = gBehCommand[0] & 0xFFFF;
cur_object_add_int(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_or_int(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 value = (s16)(gBehCommand[0] & 0xFFFF);
value &= 0xFFFF;
cur_object_or_int(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 beh_cmd_obj_bit_clear_int(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 value = (s16)(gBehCommand[0] & 0xFFFF);
value = (value & 0xFFFF) ^ 0xFFFF;
cur_object_and_int(objectOffset, value);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_int32(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
cur_object_set_int(objectOffset, gBehCommand[1]);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_animate(void) {
s32 animIndex = (u8)((gBehCommand[0] >> 16) & 0xFF);
u32 *animations = gCurrentObject->oAnimations;
geo_obj_init_animation((struct GraphNodeObject *) gCurrentObject, &animations[animIndex]);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_drop_floor(void) {
f32 x = gCurrentObject->oPosX;
f32 y = gCurrentObject->oPosY;
f32 z = gCurrentObject->oPosZ;
f32 floor = find_floor_height(x, y + 200.0f, z);
gCurrentObject->oPosY = floor;
gCurrentObject->oMoveFlags |= OBJ_MOVE_ON_GROUND;
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 Behavior18(void) {
/* no operation */
UNUSED u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 Behavior1A(void) {
/* no operation */
UNUSED u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 Behavior19(void) {
/* no operation */
UNUSED u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_sum_float(void) {
u32 objectOffsetDst = (u8)((gBehCommand[0] >> 16) & 0xFF);
u32 objectOffsetSrc1 = (u8)((gBehCommand[0] >> 8) & 0xFF);
u32 objectOffsetSrc2 = (u8)((gBehCommand[0]) & 0xFF);
cur_object_set_float(objectOffsetDst, cur_object_get_float(objectOffsetSrc1)
+ cur_object_get_float(objectOffsetSrc2));
gBehCommand++;
return BEH_CONTINUE;
}
// unused
static s32 beh_cmd_obj_sum_int(void) {
u32 objectOffsetDst = (u8)((gBehCommand[0] >> 16) & 0xFF);
u32 objectOffsetSrc1 = (u8)((gBehCommand[0] >> 8) & 0xFF);
u32 objectOffsetSrc2 = (u8)((gBehCommand[0]) & 0xFF);
cur_object_set_int(objectOffsetDst,
cur_object_get_int(objectOffsetSrc1) + cur_object_get_int(objectOffsetSrc2));
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_set_hitbox(void) {
s16 colSphereX = gBehCommand[1] >> 16;
s16 colSphereY = gBehCommand[1] & 0xFFFF;
gCurrentObject->hitboxRadius = colSphereX;
gCurrentObject->hitboxHeight = colSphereY;
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_float2(void) {
s16 arg0 = gBehCommand[1] >> 16;
s16 arg1 = gBehCommand[1] & 0xFFFF;
gCurrentObject->hurtboxRadius = arg0;
gCurrentObject->hurtboxHeight = arg1;
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_collision_sphere(void) {
s16 colSphereX = gBehCommand[1] >> 16;
s16 colSphereY = gBehCommand[1] & 0xFFFF;
s16 unknown = gBehCommand[2] >> 16;
gCurrentObject->hitboxRadius = colSphereX;
gCurrentObject->hitboxHeight = colSphereY;
gCurrentObject->hitboxDownOffset = unknown;
gBehCommand += 3;
return BEH_CONTINUE;
}
// unused
static s32 Behavior24(void) {
/* no operation */
UNUSED s16 arg0 = (u8)((gBehCommand[0] >> 16) & 0xFF);
UNUSED s16 arg1 = gBehCommand[0] & 0xFFFF;
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_begin(void) {
if (obj_has_behavior(bhvHauntedChair)) {
bhv_init_room();
}
if (obj_has_behavior(bhvMadPiano)) {
bhv_init_room();
}
if (obj_has_behavior(bhvMessagePanel)) {
gCurrentObject->oCollisionDistance = 150.0f;
}
gBehCommand++;
return BEH_CONTINUE;
}
static void Unknown8038556C(s32 lastIndex) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
u32 table[16];
s32 i;
for (i = 0; i <= lastIndex / 2; i += 2) {
table[i] = (s16)(gBehCommand[i + 1] >> 16);
table[i + 1] = (s16)(gBehCommand[i + 1] & 0xFFFF);
}
cur_object_set_int(objectOffset, table[(s32)(lastIndex * RandomFloat())]);
}
static s32 beh_cmd_collision_data(void) {
u32 *collisionData = segmented_to_virtual((void *) gBehCommand[1]);
gCurrentObject->collisionData = collisionData;
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_pos(void) {
gCurrentObject->oHomeX = gCurrentObject->oPosX;
gCurrentObject->oHomeY = gCurrentObject->oPosY;
gCurrentObject->oHomeZ = gCurrentObject->oPosZ;
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_interact_type(void) {
gCurrentObject->oInteractType = gBehCommand[1];
gBehCommand += 2;
return BEH_CONTINUE;
}
// unused
static s32 Behavior31(void) {
gCurrentObject->oInteractionSubtype = gBehCommand[1];
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_scale(void) {
UNUSED u8 sp1f = (gBehCommand[0] >> 16) & 0xFF;
s16 sp1c = gBehCommand[0] & 0xFFFF;
obj_scale((f32) sp1c / 100.0f);
gBehCommand++;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_set_gravity(void) {
UNUSED f32 sp04, sp00;
gCurrentObject->oWallHitboxRadius = (f32)(s16)(gBehCommand[1] >> 16);
gCurrentObject->oGravity = (f32)(s16)(gBehCommand[1] & 0xFFFF) / 100.0f;
gCurrentObject->oBounce = (f32)(s16)(gBehCommand[2] >> 16) / 100.0f;
gCurrentObject->oDragStrength = (f32)(s16)(gBehCommand[2] & 0xFFFF) / 100.0f;
gCurrentObject->oFriction = (f32)(s16)(gBehCommand[3] >> 16) / 100.0f;
gCurrentObject->oBuoyancy = (f32)(s16)(gBehCommand[3] & 0xFFFF) / 100.0f;
// unused parameters
sp04 = (f32)(s16)(gBehCommand[4] >> 16) / 100.0f;
sp00 = (f32)(s16)(gBehCommand[4] & 0xFFFF) / 100.0f;
gBehCommand += 5;
return BEH_CONTINUE;
}
static s32 beh_cmd_obj_bit_clear_int32(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s32 flags = gBehCommand[1];
flags = flags ^ 0xFFFFFFFF;
object_and_int(gCurrentObject->parentObj, objectOffset, flags);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_spawn_addr(void) {
struct WaterSplashParams *arg0 = (struct WaterSplashParams *) gBehCommand[1];
spawn_water_splash(gCurrentObject, arg0);
gBehCommand += 2;
return BEH_CONTINUE;
}
static s32 beh_cmd_text_anim_rate(void) {
u8 objectOffset = (gBehCommand[0] >> 16) & 0xFF;
s16 arg1 = (gBehCommand[0] & 0xFFFF);
if ((gGlobalTimer % arg1) == 0) {
cur_object_add_int(objectOffset, 1);
}
gBehCommand++;
return BEH_CONTINUE;
}
void stub_80385BF0(void) {
// (empty function)
}
typedef s32 (*BehCommandProc)(void);
static BehCommandProc BehaviorJumpTable[] = {
beh_cmd_begin,
beh_cmd_delay,
beh_cmd_call,
beh_cmd_return,
beh_cmd_goto,
beh_cmd_begin_repeat,
beh_cmd_end_repeat,
beh_cmd_end_repeat_nobreak,
beh_cmd_begin_loop,
beh_cmd_end_loop,
beh_cmd_break,
beh_cmd_break2,
beh_cmd_callnative,
beh_cmd_obj_add_float,
beh_cmd_obj_set_float,
beh_cmd_obj_add_int,
beh_cmd_obj_set_int,
beh_cmd_obj_or_int,
beh_cmd_obj_bit_clear_int,
beh_cmd_obj_set_int_rand_rshift,
beh_cmd_obj_set_float_rand,
beh_cmd_obj_set_int_rand,
beh_cmd_obj_add_float_rand,
beh_cmd_obj_add_int_rand_rshift,
Behavior18,
Behavior19,
Behavior1A,
beh_cmd_graph_node,
beh_cmd_obj_load_chill,
beh_cmd_deactivate,
beh_cmd_obj_drop_floor,
beh_cmd_obj_sum_float,
beh_cmd_obj_sum_int,
beh_cmd_billboard,
beh_cmd_unhide,
beh_cmd_set_hitbox,
Behavior24,
beh_cmd_delay_var,
Behavior26,
beh_cmd_obj_set_int32,
beh_cmd_obj_animate,
beh_cmd_obj_load_chill_param,
beh_cmd_collision_data,
beh_cmd_collision_sphere,
beh_cmd_obj_spawn,
beh_cmd_obj_set_pos,
beh_cmd_obj_set_float2,
beh_cmd_interact_type,
beh_cmd_obj_set_gravity,
Behavior31,
beh_cmd_scale,
beh_cmd_obj_bit_clear_int32,
beh_cmd_text_anim_rate,
beh_cmd_graph_clear,
Behavior36,
beh_cmd_spawn_addr,
};
void cur_object_exec_behavior(void) {
UNUSED u32 unused;
s16 flagsLo = gCurrentObject->oFlags;
f32 distanceFromMario;
BehCommandProc behCmdFunc;
s32 behProcResult;
if (flagsLo & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) {
gCurrentObject->oDistanceToMario = dist_between_objects(gCurrentObject, gMarioObject);
distanceFromMario = gCurrentObject->oDistanceToMario;
} else {
distanceFromMario = 0.0f;
}
if (flagsLo & OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO) {
gCurrentObject->oAngleToMario = angle_to_object(gCurrentObject, gMarioObject);
}
if (gCurrentObject->oAction != gCurrentObject->oPrevAction) {
(void) (gCurrentObject->oTimer = 0, gCurrentObject->oSubAction = 0,
gCurrentObject->oPrevAction = gCurrentObject->oAction);
}
gBehCommand = gCurrentObject->behScript;
do {
behCmdFunc = BehaviorJumpTable[*gBehCommand >> 24];
behProcResult = behCmdFunc();
} while (behProcResult == BEH_CONTINUE);
gCurrentObject->behScript = gBehCommand;
if (gCurrentObject->oTimer < 0x3FFFFFFF) {
gCurrentObject->oTimer++;
}
if (gCurrentObject->oAction != gCurrentObject->oPrevAction) {
(void) (gCurrentObject->oTimer = 0, gCurrentObject->oSubAction = 0,
gCurrentObject->oPrevAction = gCurrentObject->oAction);
}
flagsLo = (s16) gCurrentObject->oFlags;
if (flagsLo & OBJ_FLAG_0010) {
obj_set_facing_to_move_angles(gCurrentObject);
}
if (flagsLo & OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW) {
gCurrentObject->oFaceAngleYaw = gCurrentObject->oMoveAngleYaw;
}
if (flagsLo & OBJ_FLAG_MOVE_XZ_USING_FVEL) {
obj_move_xz_using_fvel_and_yaw();
}
if (flagsLo & OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL) {
obj_move_y_with_terminal_vel();
}
if (flagsLo & OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT) {
build_object_transform_relative_to_parent(gCurrentObject);
}
if (flagsLo & OBJ_FLAG_0800) {
func_802A2270(gCurrentObject);
}
if (flagsLo & OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE) {
func_80383D68(gCurrentObject);
}
if (gCurrentObject->oRoom != -1) {
obj_enable_rendering_if_mario_in_room();
} else if ((flagsLo & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) && gCurrentObject->collisionData == NULL) {
if (!(flagsLo & OBJ_FLAG_ACTIVE_FROM_AFAR)) {
if (distanceFromMario > gCurrentObject->oDrawingDistance) {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
} else if (gCurrentObject->oHeldState == HELD_FREE) {
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;
}
}
}
}