sm64pc/src/game/mario_actions_stationary.h

54 lines
2.5 KiB
C

#ifndef _MARIO_ACTIONS_STATIONARY
#define _MARIO_ACTIONS_STATIONARY
#include "types.h"
#define INPUT_UNKNOWN_A41F 0xA41F
extern s32 check_common_idle_cancels(struct MarioState *);
extern s32 check_common_hold_idle_cancels(struct MarioState *);
extern s32 act_idle(struct MarioState *);
extern void play_anim_sound(struct MarioState *, u32, s32, u32);
extern s32 act_start_sleeping(struct MarioState *);
extern s32 act_sleeping(struct MarioState *);
extern s32 act_waking_up(struct MarioState *);
extern s32 act_shivering(struct MarioState *);
extern s32 act_coughing(struct MarioState *);
extern s32 func_802615C4(struct MarioState *);
extern s32 func_802616C4(struct MarioState *);
extern s32 act_standing_against_wall(struct MarioState *);
extern s32 act_in_quicksand(struct MarioState *);
extern s32 act_crouching(struct MarioState *);
extern s32 act_panting(struct MarioState *);
extern s32 func_80261C74(struct MarioState *);
extern void stopping_step(struct MarioState *, s32, u32);
extern s32 act_braking_stop(struct MarioState *);
extern s32 act_butt_slide_stop(struct MarioState *);
extern s32 act_hold_butt_slide_stop(struct MarioState *);
extern s32 act_slide_kick_slide_stop(struct MarioState *);
extern s32 act_start_crouching(struct MarioState *);
extern s32 act_stop_crouching(struct MarioState *);
extern s32 act_start_crawling(struct MarioState *);
extern s32 act_stop_crawling(struct MarioState *);
extern s32 act_shockwave_bounce(struct MarioState *);
extern s32 landing_step(struct MarioState *, s32, u32);
extern s32 check_common_landing_cancels(struct MarioState *, u32);
extern s32 act_jump_land_stop(struct MarioState *);
extern s32 act_double_jump_land_stop(struct MarioState *);
extern s32 act_side_flip_land_stop(struct MarioState *);
extern s32 act_freefall_land_stop(struct MarioState *);
extern s32 act_triple_jump_land_stop(struct MarioState *);
extern s32 act_backflip_land_stop(struct MarioState *);
extern s32 act_lava_boost_land(struct MarioState *);
extern s32 act_long_jump_land_stop(struct MarioState *);
extern s32 act_hold_jump_land_stop(struct MarioState *);
extern s32 act_hold_freefall_land_stop(struct MarioState *);
extern s32 act_air_throw_land(struct MarioState *);
extern s32 act_twirl_land(struct MarioState *);
extern s32 act_ground_pound_land(struct MarioState *);
extern s32 act_first_person(struct MarioState *);
extern s32 check_common_stationary_cancels(struct MarioState *);
extern s32 mario_execute_stationary_action(struct MarioState *);
#endif /* _MARIO_ACTIONS_STATIONARY */