Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc
https://github.com/sm64pc/sm64pc
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
647 B
37 lines
647 B
#ifndef BUFFERS_H
|
|
#define BUFFERS_H
|
|
|
|
#include "types.h"
|
|
#include "game/save_file.h"
|
|
#include "game/game_init.h"
|
|
|
|
extern u8 gDecompressionHeap[];
|
|
|
|
extern u8 gAudioHeap[];
|
|
|
|
extern u8 gAudioSPTaskYieldBuffer[];
|
|
|
|
extern u8 gUnusedThread2Stack[];
|
|
|
|
extern u8 gIdleThreadStack[];
|
|
extern u8 gThread3Stack[];
|
|
extern u8 gThread4Stack[];
|
|
extern u8 gThread5Stack[];
|
|
#ifdef VERSION_SH
|
|
extern u8 gThread6Stack[];
|
|
#endif
|
|
|
|
extern u8 gGfxSPTaskYieldBuffer[];
|
|
|
|
extern struct SaveBuffer gSaveBuffer;
|
|
|
|
extern u8 gGfxSPTaskStack[];
|
|
|
|
#ifdef TARGET_N64
|
|
#define GFX_NUM_POOLS 2
|
|
#else
|
|
#define GFX_NUM_POOLS 1
|
|
#endif
|
|
extern struct GfxPool gGfxPools[GFX_NUM_POOLS];
|
|
|
|
#endif
|
|
|