Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"
#include "dialog_ids.h"
#include "make_const_nonconst.h"
#include "levels/wf/texture.inc.c"
#include "levels/wf/areas/1/1/model.inc.c"
#include "levels/wf/areas/1/2/model.inc.c"
#include "levels/wf/areas/1/3/model.inc.c"
#include "levels/wf/areas/1/4/model.inc.c"
#include "levels/wf/areas/1/5/1.inc.c"
#include "levels/wf/areas/1/5/2.inc.c"
#include "levels/wf/areas/1/6/1.inc.c"
#include "levels/wf/areas/1/6/2.inc.c"
#include "levels/wf/areas/1/7/model.inc.c"
#include "levels/wf/areas/1/8/model.inc.c"
#include "levels/wf/areas/1/9/model.inc.c"
#include "levels/wf/areas/1/10/1.inc.c"
#include "levels/wf/areas/1/10/2.inc.c"
#include "levels/wf/areas/1/11/model.inc.c"
#include "levels/wf/areas/1/12/1.inc.c"
#include "levels/wf/areas/1/12/2.inc.c"
#include "levels/wf/areas/1/13/model.inc.c"
#include "levels/wf/areas/1/14/model.inc.c"
#include "levels/wf/areas/1/15/1.inc.c"
#include "levels/wf/areas/1/15/2.inc.c"
#include "levels/wf/areas/1/15/3.inc.c"
#include "levels/wf/areas/1/16/model.inc.c"
#include "levels/wf/areas/1/17/model.inc.c"
#include "levels/wf/areas/1/18/model.inc.c"
#include "levels/wf/areas/1/19/model.inc.c"
#include "levels/wf/small_bomp/1.inc.c"
#include "levels/wf/small_bomp/2.inc.c"
#include "levels/wf/large_bomp/model.inc.c"
#include "levels/wf/tumbling_bridge_near/model.inc.c"
#include "levels/wf/tumbling_bridge_far/model.inc.c"
#include "levels/wf/rotating_wooden_platform/1.inc.c"
#include "levels/wf/rotating_wooden_platform/2.inc.c"
#include "levels/wf/sliding_platform/model.inc.c"
#include "levels/wf/beta_extending_platform/model.inc.c"
#include "levels/wf/extending_platform/model.inc.c"
#include "levels/wf/breakable_wall_right/model.inc.c"
#include "levels/wf/breakable_wall_left/model.inc.c"
#include "levels/wf/kickable_board/1.inc.c"
#include "levels/wf/kickable_board/2.inc.c"
#include "levels/wf/tower_door/model.inc.c"
#include "levels/wf/small_bomp/collision.inc.c"
#include "levels/wf/large_bomp/collision.inc.c"
#include "levels/wf/rotating_wooden_platform/collision.inc.c"
#include "levels/wf/sliding_platform/collision.inc.c"
#include "levels/wf/tumbling_bridge_near/collision.inc.c"
#include "levels/wf/beta_extending_platform/collision.inc.c"
#include "levels/wf/extending_platform/collision.inc.c"
#include "levels/wf/breakable_wall_right/collision.inc.c"
#include "levels/wf/breakable_wall_left/collision.inc.c"
#include "levels/wf/kickable_board/collision.inc.c"
#include "levels/wf/tower_door/collision.inc.c"
#include "levels/wf/rotating_platform/collision.inc.c" // This is odd... TODO: investigate this.
#include "levels/wf/areas/1/10/collision.inc.c"
#include "levels/wf/areas/1/11/collision.inc.c"
#include "levels/wf/areas/1/collision.inc.c"
#include "levels/wf/areas/1/macro.inc.c"
#include "levels/wf/areas/1/movtext.inc.c"