Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Unused collision mapping for the water level diamond.
// 0x070184C8 - 0x07018528
const Collision wdw_seg7_collision_070184C8[] = {
COL_INIT(),
COL_VERTEX_INIT(0x6),
COL_VERTEX(51, 50, -50),
COL_VERTEX(-50, 50, -50),
COL_VERTEX(0, 101, 0),
COL_VERTEX(-50, 50, 51),
COL_VERTEX(0, 0, 0),
COL_VERTEX(51, 50, 51),
COL_TRI_INIT(SURFACE_DEFAULT, 8),
COL_TRI(0, 1, 2),
COL_TRI(3, 1, 4),
COL_TRI(1, 0, 4),
COL_TRI(1, 3, 2),
COL_TRI(5, 3, 4),
COL_TRI(3, 5, 2),
COL_TRI(5, 0, 2),
COL_TRI(0, 5, 4),
COL_TRI_STOP(),
COL_END(),
};