Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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110 lines
6.8 KiB

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/sl/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 700, 4500, 690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 4350, 1350, 4350, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5000, 1200, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 977, 1024, 2075, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnowMoundSpawn),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT(/*model*/ MODEL_PENGUIN, /*pos*/ 1715, 3328, 518, /*angle*/ 0, -51, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSLWalkingPenguin),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 700, 3428, 700, /*angle*/ 0, 30, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSLSnowmanWind),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 480, 2300, 1370, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvIgloo),
OBJECT(/*model*/ MODEL_BIG_CHILL_BULLY, /*pos*/ 315, 1331, -4852, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvBigChillBully),
OBJECT(/*model*/ MODEL_MR_BLIZZARD_HIDDEN, /*pos*/ 2954, 970, 750, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvMrBlizzard),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 0, 500, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
RETURN(),
};
const LevelScript level_sl_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _sl_segment_7SegmentRomStart, _sl_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _snow_mio0SegmentRomStart, _snow_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0A, _ccm_skybox_mio0SegmentRomStart, _ccm_skybox_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group7_mio0SegmentRomStart, _group7_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group7_geoSegmentRomStart, _group7_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group16_mio0SegmentRomStart, _group16_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group16_geoSegmentRomStart, _group16_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_8),
JUMP_LINK(script_func_global_17),
LOAD_MODEL_FROM_GEO(MODEL_SL_SNOW_TRIANGLE, sl_geo_000390),
LOAD_MODEL_FROM_GEO(MODEL_SL_CRACKED_ICE, sl_geo_000360),
LOAD_MODEL_FROM_GEO(MODEL_SL_CRACKED_ICE_CHUNK, sl_geo_000378),
LOAD_MODEL_FROM_GEO(MODEL_SL_SNOW_TREE, snow_tree_geo),
AREA(/*index*/ 1, sl_geo_0003A8),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5541, 2024, 443, /*angle*/ 0, 270, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 257, 2150, 1399, /*angle*/ 0, 290, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps60),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 569, 2150, 1336, /*angle*/ 0, 0, 0, /*behParam*/ 0x060C0000, /*beh*/ bhvWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5468, 1056, -5400, /*angle*/ 0, -20, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvFadingWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3698, 1024, -1237, /*angle*/ 0, 6, 0, /*behParam*/ 0x000E0000, /*beh*/ bhvFadingWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0D, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0E, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0E, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0D, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_3),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x36, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x68, /*flags*/ WARP_NO_CHECKPOINT),
TERRAIN(/*terrainData*/ sl_seg7_area_1_collision),
MACRO_OBJECTS(/*objList*/ sl_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SNOW),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_SNOW),
END_AREA(),
AREA(/*index*/ 2, sl_geo_000484),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 2867, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps60),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 3277, /*angle*/ 0, 0, 0, /*behParam*/ 0x140B0000, /*beh*/ bhvWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_4),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x36, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x68, /*flags*/ WARP_NO_CHECKPOINT),
TERRAIN(/*terrainData*/ sl_seg7_area_2_collision),
MACRO_OBJECTS(/*objList*/ sl_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_SNOW),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ 5541, 1024, 443),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};