Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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52 lines
2.3 KiB

// 0x0700AEF0 - 0x0700AF08
static const Lights1 jrb_seg7_lights_0700AEF0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700AF08 - 0x0700AF58
static const Vtx jrb_seg7_vertex_0700AF08[] = {
{{{ 102, 0, -101}, 0, { 2012, -1054}, {0x33, 0x67, 0xcc, 0xff}}},
{{{ 0, 102, 0}, 0, { 992, 0}, {0x00, 0x7e, 0x00, 0xff}}},
{{{ 102, 0, 102}, 0, { 2012, 990}, {0x33, 0x67, 0x33, 0xff}}},
{{{ -101, 0, -101}, 0, { 0, -1054}, {0xcc, 0x67, 0xcc, 0xff}}},
{{{ -101, 0, 102}, 0, { 0, 990}, {0xcc, 0x67, 0x33, 0xff}}},
};
// 0x0700AF58 - 0x0700AFB0
static const Gfx jrb_seg7_dl_0700AF58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&jrb_seg7_lights_0700AEF0.l, 1),
gsSPLight(&jrb_seg7_lights_0700AEF0.a, 2),
gsSPVertex(jrb_seg7_vertex_0700AF08, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 0, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700AFB0 - 0x0700B058
const Gfx jrb_seg7_dl_0700AFB0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_0700AF58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsSPEndDisplayList(),
};