Super Mario 64 OpenGL port for PC. Mirror of
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#include "types.h"
// geo
extern const GeoLayout cotmc_geo_0001A0[];
// leveldata
extern const Gfx cotmc_seg7_dl_07007D48[];
extern const Gfx cotmc_seg7_dl_0700A160[];
extern const Gfx cotmc_seg7_dl_0700A4B8[];
extern const Collision cotmc_seg7_collision_level[];
extern const MacroObject cotmc_seg7_macro_objs[];
extern const Gfx cotmc_dl_water_begin[];
extern const Gfx cotmc_dl_water_end[];
extern Movtex cotmc_movtex_tris_water[];
extern const Gfx cotmc_dl_water[];
// script
extern const LevelScript level_cotmc_entry[];