Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x07000000 - 0x07000800
ALIGNED8 static const u8 ccm_seg7_texture_07000000[] = {
#include "levels/ccm/0.rgba16.inc.c"
};
// 0x07000800 - 0x07000900
ALIGNED8 static const u8 ccm_seg7_texture_07000800[] = {
#include "levels/ccm/1.rgba16.inc.c"
};
// 0x07000900 - 0x07001100
ALIGNED8 static const u8 ccm_seg7_texture_07000900[] = {
#include "levels/ccm/2.rgba16.inc.c"
};
// 0x07001100 - 0x07001900
ALIGNED8 static const u8 ccm_seg7_texture_07001100[] = {
#include "levels/ccm/3.rgba16.inc.c"
};
// 0x07001900 - 0x07002100
ALIGNED8 static const u8 ccm_seg7_texture_07001900[] = {
#include "levels/ccm/4.rgba16.inc.c"
};
// 0x07002100 - 0x07002900
ALIGNED8 static const u8 ccm_seg7_texture_07002100[] = {
#include "levels/ccm/5.rgba16.inc.c"
};
// 0x07002900 - 0x07003100
ALIGNED8 static const u8 ccm_seg7_texture_07002900[] = {
#include "levels/ccm/6.rgba16.inc.c"
};
// 0x07003100 - 0x07003900
ALIGNED8 static const u8 ccm_seg7_texture_07003100[] = {
#include "levels/ccm/7.rgba16.inc.c"
};
// 0x07003900 - 0x07003B00
ALIGNED8 static const u8 ccm_seg7_texture_07003900[] = {
#include "levels/ccm/8.ia16.inc.c"
};
// 0x07003B00 - 0x07004300
ALIGNED8 static const u8 ccm_seg7_texture_07003B00[] = {
#include "levels/ccm/9.ia16.inc.c"
};
// 0x07004300 - 0x07004B00
ALIGNED8 static const u8 ccm_seg7_texture_07004300[] = {
#include "levels/ccm/10.rgba16.inc.c"
};
// 0x07004B00 - 0x07005300
ALIGNED8 static const u8 ccm_seg7_texture_07004B00[] = {
#include "levels/ccm/11.rgba16.inc.c"
};