Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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79 lines
2.1 KiB

// 0x070163F8 - 0x070165A8
const Collision ccm_seg7_collision_070163F8[] = {
COL_INIT(),
COL_VERTEX_INIT(0x18),
COL_VERTEX(-204, -204, -101),
COL_VERTEX(205, -255, -142),
COL_VERTEX(205, -204, -101),
COL_VERTEX(-204, -255, -142),
COL_VERTEX(-204, -255, 143),
COL_VERTEX(-204, -204, 102),
COL_VERTEX(205, -204, 102),
COL_VERTEX(205, -255, 143),
COL_VERTEX(205, -30, -101),
COL_VERTEX(-204, 0, -122),
COL_VERTEX(-204, -30, -101),
COL_VERTEX(205, 0, -122),
COL_VERTEX(205, -30, -142),
COL_VERTEX(-204, -30, -142),
COL_VERTEX(205, -30, 143),
COL_VERTEX(205, 0, 123),
COL_VERTEX(-204, 0, 123),
COL_VERTEX(-204, -30, 143),
COL_VERTEX(-204, -30, 102),
COL_VERTEX(205, -30, 102),
COL_VERTEX(-204, -153, 102),
COL_VERTEX(-204, -153, -101),
COL_VERTEX(205, -153, -101),
COL_VERTEX(205, -153, 102),
COL_TRI_INIT(SURFACE_DEFAULT, 10),
COL_TRI(0, 1, 2),
COL_TRI(0, 3, 1),
COL_TRI(4, 5, 6),
COL_TRI(4, 6, 7),
COL_TRI(6, 22, 23),
COL_TRI(6, 2, 22),
COL_TRI(0, 5, 20),
COL_TRI(0, 20, 21),
COL_TRI(5, 2, 6),
COL_TRI(5, 0, 2),
COL_TRI_INIT(SURFACE_VERY_SLIPPERY, 8),
COL_TRI(8, 9, 10),
COL_TRI(8, 11, 9),
COL_TRI(11, 12, 13),
COL_TRI(11, 13, 9),
COL_TRI(14, 15, 16),
COL_TRI(14, 16, 17),
COL_TRI(15, 18, 16),
COL_TRI(15, 19, 18),
COL_TRI_INIT(SURFACE_HARD_NOT_SLIPPERY, 2),
COL_TRI(21, 20, 23),
COL_TRI(21, 23, 22),
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 24),
COL_TRI(17, 16, 18),
COL_TRI(20, 17, 18),
COL_TRI(20, 4, 17),
COL_TRI(17, 4, 7),
COL_TRI(17, 7, 14),
COL_TRI(20, 5, 4),
COL_TRI(12, 3, 13),
COL_TRI(12, 1, 3),
COL_TRI(13, 3, 21),
COL_TRI(3, 0, 21),
COL_TRI(11, 8, 12),
COL_TRI(21, 10, 13),
COL_TRI(13, 10, 9),
COL_TRI(10, 22, 8),
COL_TRI(10, 21, 22),
COL_TRI(19, 23, 20),
COL_TRI(19, 20, 18),
COL_TRI(19, 15, 14),
COL_TRI(12, 8, 22),
COL_TRI(22, 1, 12),
COL_TRI(22, 2, 1),
COL_TRI(14, 7, 23),
COL_TRI(7, 6, 23),
COL_TRI(19, 14, 23),
COL_TRI_STOP(),
COL_END(),
};