Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"
#include "dialog_ids.h"
#include "make_const_nonconst.h"
#include "levels/ccm/texture.inc.c"
#include "levels/ccm/areas/1/1/model.inc.c"
#include "levels/ccm/areas/1/2/model.inc.c"
#include "levels/ccm/areas/1/3/model.inc.c"
#include "levels/ccm/areas/1/4/model.inc.c"
#include "levels/ccm/areas/1/5/model.inc.c"
#include "levels/ccm/areas/1/6/1.inc.c"
#include "levels/ccm/areas/1/6/2.inc.c"
#include "levels/ccm/areas/1/7/1.inc.c"
#include "levels/ccm/areas/1/7/2.inc.c"
#include "levels/ccm/areas/1/7/3.inc.c"
#include "levels/ccm/areas/1/8/model.inc.c"
#include "levels/ccm/areas/1/9/model.inc.c"
#include "levels/ccm/areas/1/10/1.inc.c"
#include "levels/ccm/areas/1/10/2.inc.c"
#include "levels/ccm/areas/1/10/3.inc.c"
#include "levels/ccm/ropeway_lift/1.inc.c"
#include "levels/ccm/ropeway_lift/2.inc.c"
#include "levels/ccm/snowman_base/model.inc.c"
#include "levels/ccm/snowman_head/1.inc.c"
#include "levels/ccm/snowman_head/2.inc.c"
#include "levels/ccm/areas/1/collision.inc.c"
#include "levels/ccm/areas/1/macro.inc.c"
#include "levels/ccm/ropeway_lift/collision.inc.c"
#include "levels/ccm/areas/1/trajectory.inc.c"
#include "levels/ccm/areas/1/movtext.inc.c"
#include "levels/ccm/areas/2/1/model.inc.c"
#include "levels/ccm/areas/2/2/model.inc.c"
#include "levels/ccm/areas/2/3/model.inc.c"
#include "levels/ccm/areas/2/4/model.inc.c"
#include "levels/ccm/areas/2/5/model.inc.c"
#include "levels/ccm/areas/2/6/model.inc.c"
#include "levels/ccm/areas/2/7/model.inc.c"
#include "levels/ccm/areas/2/collision.inc.c"
#include "levels/ccm/areas/2/macro.inc.c"
#include "levels/ccm/areas/2/trajectory.inc.c"