sm64pc/levels/bitfs/leveldata.c

59 lines
2.6 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"
#include "make_const_nonconst.h"
#include "levels/bitfs/texture.inc.c"
#include "levels/bitfs/areas/1/1/model.inc.c"
#include "levels/bitfs/areas/1/2/model.inc.c"
#include "levels/bitfs/areas/1/3/model.inc.c"
#include "levels/bitfs/areas/1/4/model.inc.c"
#include "levels/bitfs/areas/1/5/model.inc.c"
#include "levels/bitfs/areas/1/6/model.inc.c"
#include "levels/bitfs/areas/1/7/model.inc.c"
#include "levels/bitfs/areas/1/8/model.inc.c"
#include "levels/bitfs/areas/1/9/model.inc.c"
#include "levels/bitfs/areas/1/10/model.inc.c"
#include "levels/bitfs/areas/1/11/model.inc.c"
#include "levels/bitfs/areas/1/12/model.inc.c"
#include "levels/bitfs/areas/1/13/model.inc.c"
#include "levels/bitfs/areas/1/14/model.inc.c"
#include "levels/bitfs/areas/1/15/model.inc.c"
#include "levels/bitfs/areas/1/16/model.inc.c"
#include "levels/bitfs/areas/1/17/model.inc.c"
#include "levels/bitfs/areas/1/18/model.inc.c"
#include "levels/bitfs/areas/1/19/model.inc.c"
#include "levels/bitfs/areas/1/20/model.inc.c"
#include "levels/bitfs/elevator/model.inc.c"
#include "levels/bitfs/sinking_cage_platform/model.inc.c"
#include "levels/bitfs/sinking_cage_pole/model.inc.c"
#include "levels/bitfs/tilting_square_platform/model.inc.c"
#include "levels/bitfs/tumbling_platform_near/model.inc.c"
#include "levels/bitfs/tumbling_platform_far/model.inc.c"
#include "levels/bitfs/stretching_platform/1.inc.c"
#include "levels/bitfs/stretching_platform/2.inc.c"
#include "levels/bitfs/moving_square_platform/model.inc.c"
#include "levels/bitfs/sliding_platform/model.inc.c"
#include "levels/bitfs/platform_on_track/model.inc.c"
#include "levels/bitfs/sinking_platforms/model.inc.c"
#include "levels/bitfs/seesaw_platform/model.inc.c"
#include "levels/bitfs/areas/1/collision.inc.c"
#include "levels/bitfs/areas/1/macro.inc.c"
#include "levels/bitfs/elevator/collision.inc.c"
#include "levels/bitfs/sinking_cage_platform/collision.inc.c"
#include "levels/bitfs/tilting_square_platform/collision.inc.c"
#include "levels/bitfs/tumbling_platform_near/collision.inc.c"
#include "levels/bitfs/stretching_platform/collision.inc.c"
#include "levels/bitfs/moving_square_platform/collision.inc.c"
#include "levels/bitfs/sliding_platform/collision.inc.c"
#include "levels/bitfs/platform_on_track/collision.inc.c"
#include "levels/bitfs/sinking_platforms/collision.inc.c"
#include "levels/bitfs/seesaw_platform/collision.inc.c"
#include "levels/bitfs/areas/1/trajectory.inc.c"
#include "levels/bitfs/areas/1/movtext.inc.c"