Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x07000000 - 0x07001000
ALIGNED8 static const u8 bbh_seg7_texture_07000000[] = {
#include "levels/bbh/0.rgba16.inc.c"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const u8 bbh_seg7_texture_07001000[] = {
#include "levels/bbh/1.rgba16.inc.c"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const u8 bbh_seg7_texture_07001800[] = {
#include "levels/bbh/2.rgba16.inc.c"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const u8 bbh_seg7_texture_07002000[] = {
#include "levels/bbh/3.rgba16.inc.c"
};
// 0x07003000 - 0x07003400
ALIGNED8 static const u8 bbh_seg7_texture_07003000[] = {
#include "levels/bbh/4.rgba16.inc.c"
};
// 0x07003400 - 0x07004400
ALIGNED8 static const u8 bbh_seg7_texture_07003400[] = {
#include "levels/bbh/5.rgba16.inc.c"
};
// 0x07004400 - 0x07004800
ALIGNED8 static const u8 bbh_seg7_texture_07004400[] = {
#include "levels/bbh/6.rgba16.inc.c"
};