Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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56 lines
2.6 KiB

// 0x0D000480
const GeoLayout whomp_geo[] = {
GEO_CULLING_RADIUS(2000),
GEO_OPEN_NODE(),
GEO_TRANSLATE_NODE(0x00, 0, 0, -50),
GEO_OPEN_NODE(),
GEO_SHADOW(0x01 + SHADOW_RECTANGLE_HARDCODED_OFFSET, 0xB4, 0),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, whomp_seg6_dl_0601F5E0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -12, 490, -5, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, whomp_seg6_dl_0601FEA8),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -18, -479, -5, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, whomp_seg6_dl_06020038),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 1075, 570, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, whomp_seg6_dl_0601F880),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 400, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BILLBOARD(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, whomp_seg6_dl_0601FBC0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 1068, -574, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, whomp_seg6_dl_0601FAE8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 400, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BILLBOARD(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, whomp_seg6_dl_0601FCA8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};