Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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28 lines
1.1 KiB

// 0x0C000068
const GeoLayout sushi_geo[] = {
GEO_CULLING_RADIUS(800),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, sushi_seg5_dl_0500A768),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_update_body_rot_from_parent),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 201, 0, 0, sushi_seg5_dl_05009DD0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 415, 0, 0, sushi_seg5_dl_0500A008),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 486, 0, 0, sushi_seg5_dl_0500A160),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, sushi_seg5_dl_0500A990),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, sushi_seg5_dl_0500A8A8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};