Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Sparkles Animation
// 0x04032A48
static const Vtx sparkles_animation_seg4_vertex_04032A48[] = {
{{{ -32, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0x64, 0xff}}},
{{{ 32, 0, 0}, 0, { 992, 992}, {0xff, 0xff, 0x64, 0xff}}},
{{{ 32, 64, 0}, 0, { 992, 0}, {0xff, 0xff, 0x64, 0xff}}},
{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0x64, 0xff}}},
};
// 0x04032A88
ALIGNED8 static const u8 sparkles_animation_seg4_texture_04032A88[] = {
#include "actors/sparkle_animation/sparkle_animation_0.ia16.inc.c"
};
// 0x04033288
ALIGNED8 static const u8 sparkles_animation_seg4_texture_04033288[] = {
#include "actors/sparkle_animation/sparkle_animation_1.ia16.inc.c"
};
// 0x04033A88
ALIGNED8 static const u8 sparkles_animation_seg4_texture_04033A88[] = {
#include "actors/sparkle_animation/sparkle_animation_2.ia16.inc.c"
};
// 0x04034288
ALIGNED8 static const u8 sparkles_animation_seg4_texture_04034288[] = {
#include "actors/sparkle_animation/sparkle_animation_3.ia16.inc.c"
};
// 0x04034A88
ALIGNED8 static const u8 sparkles_animation_seg4_texture_04034A88[] = {
#include "actors/sparkle_animation/sparkle_animation_4.ia16.inc.c"
};
// 0x04035288 - 0x04035300
const Gfx sparkles_animation_seg4_dl_04035288[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(sparkles_animation_seg4_vertex_04032A48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x04035300 - 0x04035318
const Gfx sparkles_animation_seg4_dl_04035300[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04032A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035318 - 0x04035330
const Gfx sparkles_animation_seg4_dl_04035318[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033288),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035330 - 0x04035348
const Gfx sparkles_animation_seg4_dl_04035330[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035348 - 0x04035360
const Gfx sparkles_animation_seg4_dl_04035348[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034288),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035360 - 0x04035378
const Gfx sparkles_animation_seg4_dl_04035360[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};