Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x0D0001A0
const GeoLayout snufit_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_snufit_move_mask),
GEO_TRANSLATE_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009748),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009498),
GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009938),
GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009B68),
GEO_BILLBOARD(),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_snufit_scale_body),
GEO_SCALE(0x00, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, snufit_seg6_dl_06009A10),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(), //! more close than open nodes
GEO_END(),
};