Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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30 lines
1.5 KiB

// 0x0D00001C
const GeoLayout mr_i_iris_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(20, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004220),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004220),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};