Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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32 lines
1.4 KiB

// 0x0D000000
const GeoLayout koopa_flag_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, koopa_flag_seg6_dl_06000A08),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 2040, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, koopa_flag_seg6_dl_06000B08),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, koopa_flag_seg6_dl_06000BF8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, koopa_flag_seg6_dl_06000CE0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 344, 0, 0, koopa_flag_seg6_dl_06000DB0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 288, 0, 0, koopa_flag_seg6_dl_06000E38),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};