Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "make_const_nonconst.h"
#include "koopa_flag/model.inc.c"
#include "koopa_flag/anims/data.inc.c"
#include "koopa_flag/anims/table.inc.c"
UNUSED static const u64 binid_0 = 0;
#include "poundable_pole/model.inc.c"
#include "poundable_pole/collision.inc.c"
UNUSED static const u64 binid_1 = 1;
#include "koopa/model.inc.c"
#include "koopa/anims/data.inc.c"
#include "koopa/anims/table.inc.c"
UNUSED static const u64 binid_2 = 2;
#include "piranha_plant/model.inc.c"
#include "piranha_plant/anims/data.inc.c"
#include "piranha_plant/anims/table.inc.c"
UNUSED static const u64 binid_3 = 3;
#include "whomp/model.inc.c"
#include "whomp/anims/data.inc.c"
#include "whomp/anims/table.inc.c"
#include "whomp/collision.inc.c"
UNUSED static const u64 binid_4 = 4;
#include "chain_ball/model.inc.c"
UNUSED static const u64 binid_5 = 5;
#include "chain_chomp/model.inc.c"
#include "chain_chomp/anims/data.inc.c"
#include "chain_chomp/anims/table.inc.c"
UNUSED static const u64 binid_6 = 6;