Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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1.8 KiB

// Fwoosh
// 0x050157C8
static const Vtx fwoosh_seg5_vertex_050157C8[] = {
{{{ -19, -19, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 20, -19, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 20, 20, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -19, 20, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x05015808
ALIGNED8 static const u8 fwoosh_seg5_texture_05015808[] = {
#include "actors/fwoosh/fwoosh_face.ia16.inc.c"
};
// 0x05016008 - 0x05016040
const Gfx fwoosh_seg5_dl_05016008[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, fwoosh_seg5_texture_05015808),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(fwoosh_seg5_vertex_050157C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x05016040 - 0x050160B0
const Gfx fwoosh_seg5_dl_05016040[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(fwoosh_seg5_dl_05016008),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};