sm64pc/actors/chain_ball/model.inc.c

35 lines
1.3 KiB
C

// Chain Ball
// 0x06020AA0
static const Vtx chain_ball_seg6_vertex_06020AA0[] = {
{{{ -26, -26, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 26, -26, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 26, 26, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -26, 26, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// align? binid?
UNUSED static const u64 chain_ball_unused_1 = 0;
// 0x06020AE8
ALIGNED8 static const u8 chain_ball_seg6_texture_06020AE8[] = {
#include "actors/chain_ball/chain_ball.rgba16.inc.c"
};
// 0x060212E8 - 0x06021380
const Gfx chain_ball_seg6_dl_060212E8[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPLoadTextureBlock(chain_ball_seg6_texture_06020AE8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(chain_ball_seg6_vertex_06020AA0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};