Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc
https://github.com/sm64pc/sm64pc
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28 lines
887 B
28 lines
887 B
// 0x0F0005D0
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const GeoLayout breakable_box_geo[] = {
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GEO_CULLING_RADIUS(500),
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GEO_OPEN_NODE(),
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GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xB4, 240),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0F000610
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const GeoLayout breakable_box_small_geo[] = {
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GEO_CULLING_RADIUS(500),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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