Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Breakable Box
// 0x08012D70 - 0x08012DF4
const s16 breakable_box_seg8_collision_08012D70[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-100, 0, -100),
COL_VERTEX(-100, 0, 100),
COL_VERTEX(-100, 200, 100),
COL_VERTEX(100, 0, 100),
COL_VERTEX(100, 200, 100),
COL_VERTEX(100, 0, -100),
COL_VERTEX(100, 200, -100),
COL_VERTEX(-100, 200, -100),
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
COL_TRI(0, 1, 2),
COL_TRI(1, 3, 4),
COL_TRI(1, 4, 2),
COL_TRI(5, 3, 1),
COL_TRI(5, 1, 0),
COL_TRI(6, 4, 3),
COL_TRI(6, 3, 5),
COL_TRI(7, 4, 6),
COL_TRI(7, 2, 4),
COL_TRI(0, 2, 7),
COL_TRI(7, 6, 5),
COL_TRI(7, 5, 0),
COL_TRI_STOP(),
COL_END(),
};
UNUSED static const u32 breakable_box_unused_1 = 0;
UNUSED static const u64 breakable_box_unused_2 = 0;