Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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24 lines
1.2 KiB

// 0x0D000000
const GeoLayout bowser_flames_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(14, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C108),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C1A8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C248),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C2E8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C388),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C428),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C4C8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C568),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C608),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C6A8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C748),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C7E8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C888),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg6_dl_0601C928),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};