sm64pc/actors/blue_fish/model.inc.c

117 lines
5.8 KiB
C

// Blue Fish
// 0x0301B5C8
static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0301B5E0
ALIGNED8 static const u8 blue_fish_seg3_texture_0301B5E0[] = {
#include "actors/blue_fish/blue_fish.rgba16.inc.c"
};
// 0x0301BDE0
static const Vtx blue_fish_seg3_vertex_0301BDE0[] = {
{{{ -108, 1, 0}, 0, { 14, 566}, {0x89, 0x00, 0xd7, 0xff}}},
{{{ -44, -13, -31}, 0, { 286, 688}, {0xeb, 0x89, 0xdc, 0xff}}},
{{{ -62, -19, 12}, 0, { 210, 502}, {0xe8, 0x84, 0x0a, 0xff}}},
{{{ -44, 16, -31}, 0, { 286, 688}, {0xea, 0x77, 0xdc, 0xff}}},
{{{ -62, 21, 12}, 0, { 210, 502}, {0xe8, 0x7c, 0x0b, 0xff}}},
{{{ -47, 1, -64}, 0, { 274, 830}, {0xbd, 0xff, 0x95, 0xff}}},
{{{ -97, 1, 23}, 0, { 62, 462}, {0xa2, 0x00, 0x54, 0xff}}},
{{{ 55, 1, 127}, 0, { 712, -8}, {0x1a, 0x00, 0x7c, 0xff}}},
{{{ 41, 16, 56}, 0, { 656, 298}, {0x43, 0x67, 0x1b, 0xff}}},
{{{ 50, 16, -43}, 0, { 692, 722}, {0x35, 0x6f, 0xe6, 0xff}}},
{{{ 41, -14, 56}, 0, { 656, 298}, {0x43, 0x99, 0x1b, 0xff}}},
{{{ 50, -13, -43}, 0, { 692, 722}, {0x35, 0x91, 0xe6, 0xff}}},
{{{ 62, 1, -92}, 0, { 742, 930}, {0x42, 0xff, 0x94, 0xff}}},
{{{ 101, 1, 1}, 0, { 910, 520}, {0x7e, 0x00, 0x01, 0xff}}},
};
// 0x0301BEC0 - 0x0301BFB8
const Gfx blue_fish_seg3_dl_0301BEC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 0, 6, 4, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 6, 2, 7, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 9, 4, 8, 0x0),
gsSP2Triangles( 9, 3, 4, 0x0, 2, 10, 7, 0x0),
gsSP2Triangles( 1, 11, 2, 0x0, 11, 10, 2, 0x0),
gsSP2Triangles( 1, 5, 12, 0x0, 12, 5, 3, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 3, 9, 12, 0x0),
gsSP2Triangles(12, 11, 1, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles(13, 9, 8, 0x0, 9, 13, 11, 0x0),
gsSP2Triangles(11, 13, 10, 0x0, 10, 13, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0301BFB8 - 0x0301C018
const Gfx blue_fish_seg3_dl_0301BFB8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_fish_seg3_dl_0301BEC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0301C018
static const Vtx blue_fish_seg3_vertex_0301C018[] = {
{{{ 67, 0, -58}, 0, { 736, 728}, {0x7a, 0x00, 0xde, 0xff}}},
{{{ 67, -3, -28}, 0, { 704, 574}, {0x53, 0xa3, 0x14, 0xff}}},
{{{ 0, 1, -3}, 0, { 1022, 356}, {0xa1, 0xf9, 0xad, 0xff}}},
{{{ 67, 4, 27}, 0, { 644, 290}, {0x3f, 0x6d, 0xf3, 0xff}}},
{{{ 53, 0, 0}, 0, { 744, 414}, {0x7e, 0x00, 0xfe, 0xff}}},
{{{ 67, -3, 27}, 0, { 644, 290}, {0x40, 0x95, 0xeb, 0xff}}},
{{{ 0, 0, 5}, 0, { 1016, 312}, {0x9e, 0xfd, 0x50, 0xff}}},
{{{ 67, 4, -28}, 0, { 704, 574}, {0x54, 0x5c, 0x15, 0xff}}},
{{{ 67, 0, 57}, 0, { 612, 138}, {0x7a, 0x00, 0x22, 0xff}}},
};
// 0x0301C0A8 - 0x0301C150
const Gfx blue_fish_seg3_dl_0301C0A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 6, 3, 0x0),
gsSP2Triangles( 4, 7, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 5, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 4, 1, 7, 0x0),
gsSP2Triangles( 6, 5, 8, 0x0, 1, 0, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0301C150 - 0x0301C1B0
const Gfx blue_fish_seg3_dl_0301C150[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_fish_seg3_dl_0301C0A8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};