#ifdef __MINGW32__ #define FOR_WINDOWS 1 #else #define FOR_WINDOWS 0 #endif #if FOR_WINDOWS #define GLEW_STATIC #include #include #define GL_GLEXT_PROTOTYPES 1 #include #else #include #define GL_GLEXT_PROTOTYPES 1 #include #endif #include "gfx_window_manager_api.h" #include "gfx_screen_config.h" #include "../configfile.h" #include "src/pc/controller/controller_keyboard.h" static SDL_Window *wnd; static int inverted_scancode_table[512]; extern bool configFullscreen; const SDL_Scancode windows_scancode_table[] = { /* 0 1 2 3 4 5 6 7 */ /* 8 9 A B C D E F */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */ SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ }; const SDL_Scancode scancode_rmapping_extended[][2] = { {SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN}, {SDL_SCANCODE_RALT, SDL_SCANCODE_LALT}, {SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL}, {SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH}, //{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK} }; const SDL_Scancode scancode_rmapping_nonextended[][2] = { {SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME}, {SDL_SCANCODE_KP_8, SDL_SCANCODE_UP}, {SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP}, {SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT}, {SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT}, {SDL_SCANCODE_KP_1, SDL_SCANCODE_END}, {SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN}, {SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN}, {SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT}, {SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE}, {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN} }; static void gfx_sdl_set_fullscreen(bool fullscreen) { if (fullscreen) { SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_ShowCursor(SDL_DISABLE); } else { SDL_SetWindowFullscreen(wnd, 0); SDL_ShowCursor(SDL_ENABLE); } configFullscreen = fullscreen; } static void gfx_sdl_init(void) { SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #ifdef USE_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); #endif //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); #ifndef USE_GLES wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); #else /* GLES platforms generally run without a window server like Xorg. Just use the system video mode, instead of trying to set a new video mode, which does not make any sense in modern displays. */ SDL_DisplayMode sdl_displaymode; SDL_GetCurrentDisplayMode(0, &sdl_displaymode); wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, sdl_displaymode.w, sdl_displaymode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP); #endif gfx_sdl_set_fullscreen(configFullscreen); SDL_GL_CreateContext(wnd); SDL_GL_SetSwapInterval(1); // We have a double buffered GL context, it makes no sense to want tearing. for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) { inverted_scancode_table[windows_scancode_table[i]] = i; } for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) { inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100; } for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; } } static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) { int t; while (1) { t = SDL_GetTicks(); run_one_game_iter(); t = SDL_GetTicks() - t; if (t < 1000 / 30) { SDL_Delay ((1000 / 30) - t); } } } static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) { SDL_GetWindowSize(wnd, width, height); } static int translate_scancode(int scancode) { if (scancode < 512) { return inverted_scancode_table[scancode]; } else { return 0; } } static void gfx_sdl_onkeydown(int scancode) { keyboard_on_key_down(translate_scancode(scancode)); const Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN]) { gfx_sdl_set_fullscreen(!configFullscreen); } else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen) { gfx_sdl_set_fullscreen(false); } } static void gfx_sdl_onkeyup(int scancode) { keyboard_on_key_up(translate_scancode(scancode)); } static void gfx_sdl_handle_events(void) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { #ifndef TARGET_WEB // Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259 case SDL_KEYDOWN: gfx_sdl_onkeydown(event.key.keysym.scancode); break; case SDL_KEYUP: gfx_sdl_onkeyup(event.key.keysym.scancode); break; #endif case SDL_QUIT: exit(0); } } } static bool gfx_sdl_start_frame(void) { return true; } static void gfx_sdl_swap_buffers_begin(void) { SDL_GL_SwapWindow(wnd); } static void gfx_sdl_swap_buffers_end(void) { } static double gfx_sdl_get_time(void) { return 0.0; } struct GfxWindowManagerAPI gfx_sdl = { gfx_sdl_init, gfx_sdl_main_loop, gfx_sdl_get_dimensions, gfx_sdl_handle_events, gfx_sdl_start_frame, gfx_sdl_swap_buffers_begin, gfx_sdl_swap_buffers_end, gfx_sdl_get_time };