# sm64pc OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. ## Building ### On Linux #### 1. Copy baserom(s) for asset extraction For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at `./baserom..z64` for asset extraction. #### 2. Install build dependencies The build system has the following package requirements: * python3 >= 3.6 * libsdl2-dev * [audiofile](https://audiofile.68k.org/) * libglew-dev * git __Debian / Ubuntu - targeting 32 bits__ ``` sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386 ``` __Debian / Ubuntu - targeting 64 bits__ ``` sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev ``` __Arch Linux__ ``` sudo pacman -S base-devel python audiofile sdl2 glew ``` __Void Linux - targeting 64 bits__ ``` sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel ``` __Void Linux - targeting 32 bits__ ``` sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit ``` #### 3. Build the executable. Run `make` to build (defaults to `VERSION=us`) ``` make VERSION=jp -j6 # build (J) version with 6 jobs make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable ``` ### On Windows A full guide is to be written. You can use [mxe](https://mxe.cc/) and MinGW. ### For the web The game can be compiled for web browsers that support WebGL using [Emscripten](https://github.com/emscripten-core). To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`. ### Current issues * Support for the EU version is still experimental. * There seems to be savedata-related problems on some 64-bits builds. * Camera controls are also bugged for some.