#ifndef _OBJECT_FIELDS_H #define _OBJECT_FIELDS_H /** * The array [0x88, 0x1C8) in struct Object consists of fields that can vary by * object type. These macros provide access to these fields. */ #define OBJECT_FIELD_U32(index) rawData.asU32[index] #define OBJECT_FIELD_S32(index) rawData.asS32[index] #define OBJECT_FIELD_S16(index, subIndex) rawData.asS16[index][subIndex] #define OBJECT_FIELD_F32(index) rawData.asF32[index] #define OBJECT_FIELD_VOIDP(index) rawData.asVoidP[index] #define OBJECT_FIELD_S16P(index) rawData.asS16P[index] #define OBJECT_FIELD_S32P(index) rawData.asS32P[index] #define OBJECT_FIELD_ANIMS(index) rawData.asAnims[index] #define OBJECT_FIELD_WAYPOINT(index) rawData.asWaypoint[index] #define OBJECT_FIELD_CHAIN_SEGMENT(index) rawData.asChainSegment[index] #define OBJECT_FIELD_OBJECT(index) rawData.asObject[index] #define OBJECT_FIELD_SURFACE(index) rawData.asSurface[index] #define OBJECT_FIELD_VPTR(index) rawData.asVoidPtr[index] #define OBJECT_FIELD_OBJ(index) rawData.asObjPtr[index] // 0x088 (0x00), the first field, is object-specific and defined below the common fields. /* Common fields */ #define /*0x08C*/ oFlags OBJECT_FIELD_U32(0x01) #define /*0x090*/ oDialogResponse OBJECT_FIELD_S16(0x02, 0) #define /*0x092*/ oDialogState OBJECT_FIELD_S16(0x02, 1) #define /*0x09C*/ oIntangibleTimer OBJECT_FIELD_S32(0x05) #define /*0x0A0*/ O_POS_INDEX 0x06 #define /*0x0A0*/ oPosX OBJECT_FIELD_F32(O_POS_INDEX + 0) #define /*0x0A4*/ oPosY OBJECT_FIELD_F32(O_POS_INDEX + 1) #define /*0x0A8*/ oPosZ OBJECT_FIELD_F32(O_POS_INDEX + 2) #define /*0x0AC*/ oVelX OBJECT_FIELD_F32(0x09) #define /*0x0B0*/ oVelY OBJECT_FIELD_F32(0x0A) #define /*0x0B4*/ oVelZ OBJECT_FIELD_F32(0x0B) #define /*0x0B8*/ oForwardVel OBJECT_FIELD_F32(0x0C) #define /*0x0B8*/ oForwardVel2 OBJECT_FIELD_S32(0x0C) #define /*0x0BC*/ oUnkBC OBJECT_FIELD_F32(0x0D) #define /*0x0C0*/ oUnkC0 OBJECT_FIELD_F32(0x0E) #define /*0x0C4*/ O_MOVE_ANGLE_INDEX 0x0F #define /*0x0C4*/ O_MOVE_ANGLE_PITCH_INDEX (O_MOVE_ANGLE_INDEX + 0) #define /*0x0C4*/ O_MOVE_ANGLE_YAW_INDEX (O_MOVE_ANGLE_INDEX + 1) #define /*0x0C4*/ O_MOVE_ANGLE_ROLL_INDEX (O_MOVE_ANGLE_INDEX + 2) #define /*0x0C4*/ oMoveAnglePitch OBJECT_FIELD_S32(O_MOVE_ANGLE_PITCH_INDEX) #define /*0x0C8*/ oMoveAngleYaw OBJECT_FIELD_S32(O_MOVE_ANGLE_YAW_INDEX) #define /*0x0CC*/ oMoveAngleRoll OBJECT_FIELD_S32(O_MOVE_ANGLE_ROLL_INDEX) #define /*0x0D0*/ O_FACE_ANGLE_INDEX 0x12 #define /*0x0C4*/ O_FACE_ANGLE_PITCH_INDEX (O_FACE_ANGLE_INDEX + 0) #define /*0x0C4*/ O_FACE_ANGLE_YAW_INDEX (O_FACE_ANGLE_INDEX + 1) #define /*0x0C4*/ O_FACE_ANGLE_ROLL_INDEX (O_FACE_ANGLE_INDEX + 2) #define /*0x0D0*/ oFaceAnglePitch OBJECT_FIELD_S32(O_FACE_ANGLE_PITCH_INDEX) #define /*0x0D4*/ oFaceAngleYaw OBJECT_FIELD_S32(O_FACE_ANGLE_YAW_INDEX) #define /*0x0D8*/ oFaceAngleRoll OBJECT_FIELD_S32(O_FACE_ANGLE_ROLL_INDEX) #define /*0x0DC*/ oGraphYOffset OBJECT_FIELD_F32(0x15) #define /*0x0E0*/ oActiveParticleFlags OBJECT_FIELD_U32(0x16) #define /*0x0E4*/ oGravity OBJECT_FIELD_F32(0x17) #define /*0x0E8*/ oFloorHeight OBJECT_FIELD_F32(0x18) #define /*0x0EC*/ oMoveFlags OBJECT_FIELD_U32(0x19) #define /*0x0F0*/ oAnimState OBJECT_FIELD_S32(0x1A) // 0x0F4-0x110 (0x1B-0x22) are object specific and defined below the common fields. #define /*0x114*/ oAngleVelPitch OBJECT_FIELD_S32(0x23) #define /*0x118*/ oAngleVelYaw OBJECT_FIELD_S32(0x24) #define /*0x11C*/ oAngleVelRoll OBJECT_FIELD_S32(0x25) #define /*0x120*/ oAnimations OBJECT_FIELD_ANIMS(0x26) #define /*0x124*/ oHeldState OBJECT_FIELD_U32(0x27) #define /*0x128*/ oWallHitboxRadius OBJECT_FIELD_F32(0x28) #define /*0x12C*/ oDragStrength OBJECT_FIELD_F32(0x29) #define /*0x130*/ oInteractType OBJECT_FIELD_U32(0x2A) #define /*0x134*/ oInteractStatus OBJECT_FIELD_S32(0x2B) #define /*0x138*/ O_PARENT_RELATIVE_POS_INDEX 0x2C #define /*0x138*/ oParentRelativePosX OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 0) #define /*0x13C*/ oParentRelativePosY OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 1) #define /*0x140*/ oParentRelativePosZ OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 2) #define /*0x144*/ oBehParams2ndByte OBJECT_FIELD_S32(0x2F) #define /*0x14C*/ oAction OBJECT_FIELD_S32(0x31) #define /*0x150*/ oSubAction OBJECT_FIELD_S32(0x32) #define /*0x154*/ oTimer OBJECT_FIELD_S32(0x33) #define /*0x158*/ oBounce OBJECT_FIELD_F32(0x34) #define /*0x15C*/ oDistanceToMario OBJECT_FIELD_F32(0x35) #define /*0x15C*/ oDistanceToMarioS32 OBJECT_FIELD_S32(0x35) #define /*0x160*/ oAngleToMario OBJECT_FIELD_S32(0x36) #define /*0x164*/ oHomeX OBJECT_FIELD_F32(0x37) #define /*0x168*/ oHomeY OBJECT_FIELD_F32(0x38) #define /*0x16C*/ oHomeZ OBJECT_FIELD_F32(0x39) #define /*0x170*/ oFriction OBJECT_FIELD_F32(0x3A) #define /*0x174*/ oBuoyancy OBJECT_FIELD_F32(0x3B) #define /*0x178*/ oSoundStateID OBJECT_FIELD_S32(0x3C) #define /*0x17C*/ oOpacity OBJECT_FIELD_S32(0x3D) #define /*0x180*/ oDamageOrCoinValue OBJECT_FIELD_S32(0x3E) #define /*0x184*/ oHealth OBJECT_FIELD_S32(0x3F) #define /*0x188*/ oBehParams OBJECT_FIELD_S32(0x40) #define /*0x18C*/ oPrevAction OBJECT_FIELD_S32(0x41) #define /*0x190*/ oUnk190 OBJECT_FIELD_U32(0x42) #define /*0x194*/ oCollisionDistance OBJECT_FIELD_F32(0x43) #define /*0x198*/ oNumLootCoins OBJECT_FIELD_S32(0x44) #define /*0x19C*/ oDrawingDistance OBJECT_FIELD_F32(0x45) #define /*0x1A0*/ oRoom OBJECT_FIELD_S32(0x46) // another object specific range, anim related #define /*0x1A8*/ oUnk1A8 OBJECT_FIELD_U32(0x48) #define /*0x1AC*/ oUnk1AC_VPTR OBJECT_FIELD_VPTR(0x49) #define /*0x1AC*/ oUnk1AC_S32 OBJECT_FIELD_S32(0x49) #define /*0x1AC*/ oUnk1AC_F32 OBJECT_FIELD_F32(0x49) #define /*0x1AC*/ oMipsForwardVelocity OBJECT_FIELD_F32(0x49) #define /*0x1AC*/ oUnk1AC_S16 OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oUnk1AE OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oUnk1B0 OBJECT_FIELD_S32(0x4A) #define /*0x1B0*/ oEyesShut OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B0*/ oUnk1B0_S16 OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oUnk1B2 OBJECT_FIELD_S16(0x4A, 1) // more generic fields #define /*0x1B4*/ oWallAngle OBJECT_FIELD_U32(0x4B) #define /*0x1B8*/ oFloorType OBJECT_FIELD_S16(0x4C, 0) #define /*0x1BA*/ oFloorRoom OBJECT_FIELD_S16(0x4C, 1) #define /*0x1BC*/ oUnk1BC OBJECT_FIELD_S32(0x4D) #define /*0x1C0*/ oFloor OBJECT_FIELD_SURFACE(0x4E) #define /*0x1C4*/ oDeathSound OBJECT_FIELD_S32(0x4F) /* All uses of these should be removed as soon as object type is known */ #define /*0x088*/ oUnknownUnk88 OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oUnknownUnkF4_S32 OBJECT_FIELD_S32(0x1B) #define /*0x0F4*/ oUnknownUnkF4_F32 OBJECT_FIELD_F32(0x1B) #define /*0x0FC*/ oUnknownUnkFC_VPtr OBJECT_FIELD_VPTR(0x1D) #define /*0x100*/ oUnknownUnk100_VPtr OBJECT_FIELD_VPTR(0x1E) #define /*0x104*/ oUnknownUnk104_S32 OBJECT_FIELD_S32(0x1F) #define /*0x0F8*/ oUnknownUnkF8_S32 OBJECT_FIELD_S32(0x1C) #define /*0x0F8*/ oUnknownUnkF8_F32 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oUnknownUnkFC_S32 OBJECT_FIELD_S32(0x1D) #define /*0x0FC*/ oUnknownUnkFC_F32 OBJECT_FIELD_F32(0x1D) #define /*0x0FC*/ oUnknownUnkFC_VOIDP OBJECT_FIELD_VOIDP(0x1D) #define /*0x100*/ oUnknownUnk100_S32 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oUnknownUnk104_F32 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oUnknownUnk108_S32 OBJECT_FIELD_S32(0x20) #define /*0x108*/ oUnknownUnk108_F32 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oUnknownUnk10C_S32 OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oUnknownUnk10C_F32 OBJECT_FIELD_F32(0x21) #define /*0x110*/ oUnknownUnk110_S32 OBJECT_FIELD_S32(0x22) #define /*0x110*/ oUnknownUnk110_F32 OBJECT_FIELD_F32(0x22) #define /*0x110*/ oUnknownUnk110_S32 OBJECT_FIELD_S32(0x22) /* Pathed (see obj_follow_path) */ #define /*0x0FC*/ oPathedStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D) #define /*0x100*/ oPathedPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E) #define /*0x104*/ oPathedPrevWaypointFlags OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPathedTargetPitch OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPathedTargetYaw OBJECT_FIELD_S32(0x21) /* Mario */ #define /*0x0F4*/ oMarioParticleFlags OBJECT_FIELD_S32(0x1B) #define /*0x108*/ oMarioPoleUnk108 OBJECT_FIELD_S32(0x20) #define /*0x108*/ oMarioReadingSignDYaw OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oMarioPoleYawVel OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oMarioCannonObjectYaw OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oMarioTornadoYawVel OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oMarioReadingSignDPosX OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMarioPolePos OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioCannonInputYaw OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioTornadoPosY OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioReadingSignDPosZ OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioWhirlpoolPosY OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioBurnTimer OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioLongJumpIsSlow OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioSteepJumpYaw OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioWalkingPitch OBJECT_FIELD_S32(0x22) /* Star selector */ #define /*0x0F4*/ oStarSelectorType OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oStarSelectorTimer OBJECT_FIELD_S32(0x1C) #define /*0x108*/ oStarSelectorSize OBJECT_FIELD_F32(0x20) /* Sound effect */ #define /*0x0F4*/ oSoundEffectUnkF4 OBJECT_FIELD_S32(0x1B) /* Main menu button */ #define /*0x0F4*/ oMenuButtonState OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oMenuButtonTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oMenuButtonOrigPosX OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oMenuButtonOrigPosY OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oMenuButtonOrigPosZ OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oMenuButtonScale OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oMenuButtonActionPhase OBJECT_FIELD_S32(0x21) /* Toad message */ #define /*0x108*/ oToadMessageDialogNum OBJECT_FIELD_U32(0x20) #define /*0x10C*/ oToadMessageRecentlyTalked OBJECT_FIELD_S32(0x21) #define /*0x110*/ oToadMessageState OBJECT_FIELD_S32(0x22) /* Sealed door star */ #define /*0x108*/ oUnlockDoorStarState OBJECT_FIELD_U32(0x20) #define /*0x10C*/ oUnlockDoorStarTimer OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oUnlockDoorStarYawVel OBJECT_FIELD_S32(0x22) /* Bob-omb */ #define /*0x0F4*/ oBobombBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBobombFuseLit OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBobombFuseTimer OBJECT_FIELD_S32(0x1D) /* Bob-omb Buddy */ #define /*0x0F4*/ oBobombBuddyBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBobombBuddyHasTalkedToMario OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBobombBuddyRole OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBobombBuddyCannonStatus OBJECT_FIELD_S32(0x1E) #define /*0x108*/ oBobombBuddyPosXCopy OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oBobombBuddyPosYCopy OBJECT_FIELD_F32(0x21) #define /*0x110*/ oBobombBuddyPosZCopy OBJECT_FIELD_F32(0x22) /* Whirlpool */ #define /*0x0F4*/ oWhirlpoolInitFacePitch OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWhirlpoolInitFaceRoll OBJECT_FIELD_S32(0x1C) /* Homing Amp */ #define /*0x0F4*/ oHomingAmpLockedOn OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oHomingAmpAvgY OBJECT_FIELD_F32(0x1D) /* Amp */ #define /*0x0F4*/ oAmpRadiusOfRotation OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oAmpYPhase OBJECT_FIELD_S32(0x1C) /* Butterfly */ #define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B) /* Hoot */ #define /*0x0F4*/ oHootAvailability OBJECT_FIELD_S32(0x1B) #define /*0x110*/ oHootMarioReleaseTime OBJECT_FIELD_S32(0x22) /* Bob-omb Explosion Bubble */ #define /*0x0FC*/ oBobombExpBubGfxScaleFacX OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBobombExpBubGfxScaleFacY OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBobombExpBubGfxExpRateX OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBobombExpBubGfxExpRateY OBJECT_FIELD_S32(0x20) /* Object Respawner */ #define /*0x0F4*/ oRespawnerModelToRespawn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oRespawnerMinSpawnDist OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oRespawnerBehaviorToRespawn OBJECT_FIELD_VPTR(0x1D) /* Bully (all variants) */ #define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20) /* Water Ring (both variants) */ #define /*0x0F4*/ oWaterRingScalePhaseX OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterRingScalePhaseY OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWaterRingScalePhaseZ OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oWaterRingNormalX OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oWaterRingNormalY OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oWaterRingNormalZ OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oWaterRingMarioDistInFront OBJECT_FIELD_F32(0x21) #define /*0x110*/ oWaterRingIndex OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oWaterRingAvgScale OBJECT_FIELD_F32(0x49) /* Water Ring Spawner (Jet Stream Ring Spawner and Manta Ray) */ #define /*0x1AC*/ oWaterRingSpawnerRingsCollected OBJECT_FIELD_S32(0x49) /* Water Ring Manager (Jet Stream Ring Spawner and Manta Ray Ring Manager) */ #define /*0x0F4*/ oWaterRingMgrNextRingIndex OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterRingMgrLastRingCollected OBJECT_FIELD_S32(0x1C) /* Celebration Star */ #define /*0x108*/ oCelebStarDiameterOfRotation OBJECT_FIELD_S32(0x20) /* Bomp (small) */ #define /*0x100*/ oSmallBompInitX OBJECT_FIELD_F32(0x1E) /* WF Sliding Brick Platform */ #define /*0x0F4*/ oWFSlidBrickPtfmMovVel OBJECT_FIELD_F32(0x1B) /* Moneybag */ #define /*0x0F4*/ oMoneybagJumpState OBJECT_FIELD_S32(0x1B) /* Bowling Ball */ #define /*0x0F4*/ oBowlingBallTargetYaw OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oBowlingBallUnkFC OBJECT_FIELD_VPTR(0x1D) #define /*0x10C*/ oBowlingBallInitYaw OBJECT_FIELD_S32(0x21) /* Bowling Ball Spawner (Generic) */ #define /*0x0F4*/ oBBallSpwnrMaxSpawnDist OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBBallSpwnrSpawnOdds OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBBallSpwnrPeriodMinus1 OBJECT_FIELD_S32(0x1D) /* RR Cruiser Wing */ #define /*0x0F4*/ oRRCruiserWingUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oRRCruiserWingUnkF8 OBJECT_FIELD_S32(0x1C) /* MrI */ #define /*0x10C*/ oMrISize OBJECT_FIELD_F32(0x21) /* Platform */ #define /*0x0F4*/ oPlatformTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oPlatformUnkF8 OBJECT_FIELD_OBJ(0x1C) #define /*0x0FC*/ oPlatformUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x10C*/ oPlatformUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oPlatformUnk110 OBJECT_FIELD_F32(0x22) /* MovingFlame */ #define /*0x0F4*/ oMovingFlameTimer OBJECT_FIELD_S32(0x1B) /* FlameThrowerFlame */ #define /*0x110*/ oFlameThowerFlameUnk110 OBJECT_FIELD_S32(0x22) /* FlameThrower */ #define /*0x110*/ oFlameThowerUnk110 OBJECT_FIELD_S32(0x22) /* BouncingFireBall */ #define /*0x0F4*/ oBouncingFireBallUnkF4 OBJECT_FIELD_S32(0x1B) /* BowserShockWave */ #define /*0x0F4*/ oBowserShockWaveUnkF4 OBJECT_FIELD_F32(0x1B) /* BlackSmokeBowser */ #define /*0x0F4*/ oBlackSmokeBowserUnkF4 OBJECT_FIELD_F32(0x1B) /* PlatformSpawner */ #define /*0x0F4*/ oPlatformSpawnerUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oPlatformSpawnerUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oPlatformSpawnerUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oPlatformSpawnerUnk100 OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oPlatformSpawnerUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oPlatformSpawnerUnk108 OBJECT_FIELD_F32(0x20) /* TreeSnowOrLeaf */ #define /*0x0F4*/ oTreeSnowOrLeafUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTreeSnowOrLeafUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTreeSnowOrLeafUnkFC OBJECT_FIELD_S32(0x1D) /* HiddenObject */ #define /*0x0F4*/ oHiddenObjectUnkF4 OBJECT_FIELD_OBJ(0x1B) /* HeaveHo */ #define /*0x0F4*/ oHeaveHoUnkF4 OBJECT_FIELD_F32(0x1B) /* BetaTrampoline */ #define /*0x110*/ oBetaTrampolineMarioOnTrampoline OBJECT_FIELD_S32(0x22) /* JumpingBox */ #define /*0x0F4*/ oJumpingBoxUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oJumpingBoxUnkF8 OBJECT_FIELD_S32(0x1C) /* GrandStar */ #define /*0x108*/ oGrandStarUnk108 OBJECT_FIELD_S32(0x20) /* BulletBill */ #define /*0x0F8*/ oBulletBillUnkF8 OBJECT_FIELD_S32(0x1C) /* Bowser */ #define /*0x0F4*/ oBowserUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBowserUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBowserDistToCentre OBJECT_FIELD_F32(0x1D) #define /*0x106*/ oBowserUnk106 OBJECT_FIELD_S16(0x1F, 1) #define /*0x108*/ oBowserUnk108 OBJECT_FIELD_S16(0x20, 0) #define /*0x10A*/ oBowserHeldAnglePitch OBJECT_FIELD_S16(0x20, 1) #define /*0x10D*/ oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0) #define /*0x10E*/ oBowserUnk10E OBJECT_FIELD_S16(0x21, 1) #define /*0x110*/ oBowserUnk110 OBJECT_FIELD_S16(0x22, 0) #define /*0x112*/ oBowserAngleToCentre OBJECT_FIELD_S16(0x22, 1) /* Flame */ #define /*0x0F4*/ oFlameUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFlameUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFlameUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFlameUnk100 OBJECT_FIELD_OBJ(0x1E) /* BlueFlame */ #define /*0x0F8*/ oBlueFlameUnkF8 OBJECT_FIELD_F32(0x1C) /* BlueFish */ #define /*0x0F4*/ oBlueFishUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBlueFishUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oBlueFishUnk100 OBJECT_FIELD_F32(0x1E) /* CheckerboardPlatform */ #define /*0x0F8*/ oCheckerBoardPlatformUnkF8 OBJECT_FIELD_S32(0x1C) // oAction like #define /*0x0FC*/ oCheckerBoardPlatformUnkFC OBJECT_FIELD_S32(0x1D) /* WaterLevelPillar */ #define /*0x0F8*/ oWaterLevelPillarUnkF8 OBJECT_FIELD_S32(0x1C) // boolean? /* BowserKeyUnlockDoor */ #define /*0x0F4*/ oBowserKeyUnlockDoorScale OBJECT_FIELD_F32(0x1B) /* bhvBowserKeyCourseExit */ #define /*0x0F4*/ oBowserKeyCourseExitScale OBJECT_FIELD_F32(0x1B) /* UkikiOpenCage */ #define /*0x0F4*/ oUkikiOpenCageUnkF4 OBJECT_FIELD_S16(0x1B, 0) #define /*0x0F6*/ oUkikiOpenCageUnkF6 OBJECT_FIELD_S16(0x1B, 1) #define /*0x0FC*/ oUkikiOpenCageUnkFC OBJECT_FIELD_VPTR(0x1D) #define /*0x10C*/ oUkikiOpenCageUnk10C OBJECT_FIELD_S32(0x21) #define /*0x110*/ oUkikiOpenCageUnk110 OBJECT_FIELD_F32(0x22) /* HorizontalMovement */ #define /*0x0F4*/ oHorizontalMovementUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oHorizontalMovementUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oHorizontalMovementUnk100 OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oHorizontalMovementUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oHorizontalMovementUnk108 OBJECT_FIELD_F32(0x20) /* SinkWhenSteppedOn */ #define /*0x104*/ oSinkWhenSteppedOnUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oSinkWhenSteppedOnUnk108 OBJECT_FIELD_F32(0x20) /* BehLllRotatingHexFlame */ #define /*0x0F4*/ oLllRotatingHexFlameUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oLllRotatingHexFlameUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oLllRotatingHexFlameUnkFC OBJECT_FIELD_F32(0x1D) /* LllWoodPiece */ #define /*0x0F4*/ oLllWoodPieceUnkF4 OBJECT_FIELD_S32(0x1B) /* TiltingPlatform */ #define /*0x0F4*/ oTiltingPlatformUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTiltingPlatformUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTiltingPlatformUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x10C*/ oTiltingPlatformUnk10C OBJECT_FIELD_S32(0x21) /* KoopaShellFlame */ #define /*0x0F4*/ oKoopaShellFlameUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKoopaShellFlameUnkF8 OBJECT_FIELD_F32(0x1C) /* PiranhaPlant */ #define /*0x0F4*/ oPiranhaPlantSleepMusicState OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oPiranhaPlantScale OBJECT_FIELD_F32(0x1C) /* BowserPuzzle */ #define /*0x0F4*/ oBowserPuzzleCompletionFlags OBJECT_FIELD_S32(0x1B) /* BowserPuzzlePiece */ #define /*0x0FC*/ oBowserPuzzlePieceOffsetX OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oBowserPuzzlePieceOffsetY OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oBowserPuzzlePieceOffsetZ OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oBowserPuzzlePieceContinuePerformingAction OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oBowserPuzzlePieceActionList OBJECT_FIELD_VPTR(0x21) #define /*0x110*/ oBowserPuzzlePieceNextAction OBJECT_FIELD_VPTR(0x22) /* SmallPenguin */ #define /*0x100*/ oSmallPenguinUnk100 OBJECT_FIELD_S32(0x1E) // angle? #define /*0x104*/ oSmallPenguinUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oSmallPenguinUnk108 OBJECT_FIELD_F32(0x20) #define /*0x110*/ oSmallPenguinUnk110 OBJECT_FIELD_S32(0x22) /* FishGroup */ #define /*0x0F4*/ oFishGroupUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFishGroupUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oFishGroupUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFishGroupUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oFishGroupUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oFishGroupUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oFishGroupUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oFishGroupUnk110 OBJECT_FIELD_F32(0x22) /* BirdChirpChirp */ #define /*0x0F4*/ oBirdChirpChirpUnkF4 OBJECT_FIELD_S32(0x1B) /* CheepCheep */ #define /*0x0F4*/ oCheepCheepUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oCheepCheepUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCheepCheepUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x104*/ oCheepCheepUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oCheepCheepUnk108 OBJECT_FIELD_F32(0x20) /* ExclamationBox */ #define /*0x0F4*/ oExclamationBoxUnkF4 OBJECT_FIELD_F32(0x1B) // scale? #define /*0x0F8*/ oExclamationBoxUnkF8 OBJECT_FIELD_F32(0x1C) // scale? #define /*0x0FC*/ oExclamationBoxUnkFC OBJECT_FIELD_S32(0x1D) // angle? /* SushiShark */ #define /*0x0F4*/ oSushiSharkUnkF4 OBJECT_FIELD_S32(0x1B) // angle? /* ShipPart3 */ #define /*0x0F4*/ oShipPart3UnkF4 OBJECT_FIELD_S32(0x1B) // angle? #define /*0x0F8*/ oShipPart3UnkF8 OBJECT_FIELD_S32(0x1C) // angle? /* JrbSlidingBox */ #define /*0x0F4*/ oJrbSlidingBoxUnkF4 OBJECT_FIELD_VPTR(0x1B) #define /*0x0F8*/ oJrbSlidingBoxUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oJrbSlidingBoxUnkFC OBJECT_FIELD_F32(0x1D) /* HiddenBlueCoin */ #define /*0x0F8*/ oHiddenBlueCoinSwitch OBJECT_FIELD_VPTR(0x1C) // coin switch /* OpenableGrill */ #define /*0x0F4*/ oOpenableGrillUnkF4 OBJECT_FIELD_VPTR(0x1B) /* WaterLevelTrigger */ #define /*0x0F4*/ oWaterLevelTriggerUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterLevelTriggerTargetWaterLevel OBJECT_FIELD_S32(0x1C) /* Tweester */ #define /*0x0F4*/ oTweesterUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTweesterUnkF8 OBJECT_FIELD_S32(0x1C) /* HauntedBookshelf */ #define /*0x088*/ oHauntedBookshelfShouldOpen OBJECT_FIELD_S32(0x00) /* Boo */ #define /*0x088*/ oBooDeathStatus OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oBooTargetOpacity OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBooBaseScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBooOscillationTimer OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBooMoveYawAfterHit OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBooUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oBooParentBigBoo OBJECT_FIELD_OBJ(0x20) #define /*0x10C*/ oBooUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oBooUnk110 OBJECT_FIELD_S32(0x22) /* BigBoo */ #define /*0x1AC*/ oBigBooNumMinionBoosKilled OBJECT_FIELD_S32(0x49) /* MerryGoRound */ #define /*0x088*/ oMerryGoRoundStopped OBJECT_FIELD_S32(0x00) #define /*0x0F8*/ oMerryGoRoundMusicShouldPlay OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oMerryGoRoundMarioIsOutside OBJECT_FIELD_S32(0x1D) /* MerryGoRoundBooManager */ #define /*0x088*/ oMerryGoRoundBooManagerNumMinionBoosKilled OBJECT_FIELD_S32(0x00) /* Scuttlebug */ #define /*0x0F4*/ oScuttlebugUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oScuttlebugUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oScuttlebugUnkFC OBJECT_FIELD_S32(0x1D) /* ScuttlebugSpawner */ #define /*0x0F4*/ oScuttlebugSpawnerUnkF4 OBJECT_FIELD_S32(0x1B) /* Whomp */ #define /*0x0F8*/ oWhompUnkF8 OBJECT_FIELD_S32(0x1C) /* WaveTrail */ #define /*0x0F8*/ oWaveTrailUnkF8 OBJECT_FIELD_F32(0x1C) /* WhiteWindParticle */ #define /*0x0F4*/ oWhiteWindParticleUnkF4 OBJECT_FIELD_VPTR(0x1B) /* WalkingPenguin */ #define /*0x100*/ oWalkingPenguinUnk100 OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oWalkingPenguinUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x10C*/ oWalkingPenguinUnk10C OBJECT_FIELD_S32(0x21) #define /*0x110*/ oWalkingPenguinUnk110 OBJECT_FIELD_S32(0x22) /* SnowmanWindBlowing */ #define /*0x0F4*/ oSnowmanWindBlowingUnkF4 OBJECT_FIELD_S32(0x1B) /* Koopa */ #define /*0x0F4*/ oKoopaAgility OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKoopaMovementType OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oKoopaTargetYaw OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oKoopaUnshelledTimeUntilTurn OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oKoopaTurningAwayFromWall OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oKoopaDistanceToMario OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oKoopaAngleToMario OBJECT_FIELD_S32(0x21) #define /*0x110*/ oKoopaBlinkTimer OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oKoopaCountdown OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oKoopaTheQuickRaceIndex OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oKoopaTheQuickInitTextboxCooldown OBJECT_FIELD_S16(0x4A, 0) // 0x1D-0x21 for koopa the quick reserved for pathing /* Koopa race endpoint */ #define /*0x0F4*/ oKoopaRaceEndpointRaceBegun OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oKoopaRaceEndpointKoopaFinished OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oKoopaRaceEndpointRaceStatus OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oKoopaRaceEndpointUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oKoopaRaceEndpointRaceEnded OBJECT_FIELD_S32(0x1F) /* Pokey body part */ #define /*0x0F8*/ oPokeyBodyPartDeathDelayAfterHeadKilled OBJECT_FIELD_S32(0x1C) #define /*0x110*/ oPokeyBodyPartBlinkTimer OBJECT_FIELD_S32(0x22) /* Pokey */ #define /*0x0F4*/ oPokeyAliveBodyPartFlags OBJECT_FIELD_U32(0x1B) #define /*0x0F8*/ oPokeyNumAliveBodyParts OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oPokeyBottomBodyPartSize OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oPokeyHeadWasKilled OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oPokeyTargetYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPokeyChangeTargetTimer OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPokeyTurningAwayFromWall OBJECT_FIELD_S32(0x21) /* Swoop */ #define /*0x0F4*/ oSwoopBonkCountdown OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSwoopTargetPitch OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oSwoopTargetYaw OBJECT_FIELD_S32(0x1D) /* Fly guy */ #define /*0x0F4*/ oFlyGuyIdleTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oFlyGuyOscTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFlyGuyUnusedJitter OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFlyGuyLungeYDecel OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oFlyGuyLungeTargetPitch OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oFlyGuyTargetRoll OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oFlyGuyScaleVel OBJECT_FIELD_F32(0x21) /* Goomba */ #define /*0x0F4*/ oGoombaSize OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oGoombaScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oGoombaWalkTimer OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oGoombaTargetYaw OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oGoombaBlinkTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oGoombaTurningAwayFromWall OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oGoombaRelativeSpeed OBJECT_FIELD_F32(0x21) /* Chain chomp */ #define /*0x0F4*/ oChainChompSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1B) #define /*0x0F8*/ oChainChompMaxDistFromPivotPerChainPart OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oChainChompMaxDistBetweenChainParts OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oChainChompDistToPivot OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oChainChompUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oChainChompRestrictedByChain OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oChainChompTargetPitch OBJECT_FIELD_S32(0x21) #define /*0x110*/ oChainChompNumLunges OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oChainChompReleaseStatus OBJECT_FIELD_S32(0x49) #define /*0x1B0*/ oChainChompHitGate OBJECT_FIELD_S32(0x4A) /* Wooden post */ #define /*0x0F4*/ oWoodenPostTotalMarioAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWoodenPostPrevAngleToMario OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWoodenPostSpeedY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oWoodenPostMarioPounding OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oWoodenPostOffsetY OBJECT_FIELD_F32(0x1F) /* Wiggler */ #define /*0x0F4*/ oWigglerFallThroughFloorsHeight OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oWigglerSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1C) #define /*0x0FC*/ oWigglerWalkAnimSpeed OBJECT_FIELD_F32(0x1D) #define /*0x104*/ oWigglerSquishSpeed OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oWigglerTimeUntilRandomTurn OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oWigglerTargetYaw OBJECT_FIELD_S32(0x21) #define /*0x110*/ oWigglerWalkAwayFromWallTimer OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oWigglerUnk1AC OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oWigglerTextStatus OBJECT_FIELD_S16(0x49, + 1) /* Spiny */ #define /*0x0F4*/ oSpinyTimeUntilTurn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSpinyTargetYaw OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oSpinyTurningAwayFromWall OBJECT_FIELD_S32(0x1E) /* Evil lakitu */ #define /*0x0F4*/ oEnemyLakituNumSpinies OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oEnemyLakituBlinkTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEnemyLakituSpinyCooldown OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E) /* Cloud */ #define /*0x0F4*/ oCloudCenterX OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oCloudCenterY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCloudBlowing OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oCloudGrowSpeed OBJECT_FIELD_F32(0x1E) #define /*0x1AC*/ oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0) /* Camera lakitu */ #define /*0x0F4*/ oCameraLakituBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCameraLakituSpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCameraLakituCircleRadius OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oCameraLakituFinishedDialog OBJECT_FIELD_S32(0x1E) #ifndef VERSION_JP #define /*0x104*/ oCameraLakituUnk104 OBJECT_FIELD_S32(0x1F) #endif #define /*0x1AC*/ oCameraLakituPitchVel OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oCameraLakituYawVel OBJECT_FIELD_S16(0x49, + 1) /* Monty mole hole */ #define /*0x0F4*/ oMontyMoleHoleCooldown OBJECT_FIELD_S32(0x1B) /* Monty mole */ #define /*0x0F4*/ oMontyMoleCurrentHole OBJECT_FIELD_OBJECT(0x1B) #define /*0x0F8*/ oMontyMoleHeightRelativeToFloor OBJECT_FIELD_F32(0x1C) /* Platform on tracks */ #define /*0x088*/ oPlatformOnTrackBaseBallIndex OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oPlatformOnTrackDistMovedSinceLastBall OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oPlatformOnTrackSkiLiftRollVel OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oPlatformOnTrackStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D) #define /*0x100*/ oPlatformOnTrackPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E) #define /*0x104*/ oPlatformOnTrackPrevWaypointFlags OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPlatformOnTrackPitch OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPlatformOnTrackYaw OBJECT_FIELD_S32(0x21) #define /*0x110*/ oPlatformOnTrackOffsetY OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oPlatformOnTrackIsNotSkiLift OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oPlatformOnTrackType OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, + 1) /* Seesaw platform */ #define /*0x0F4*/ oSeesawPlatformPitchVel OBJECT_FIELD_F32(0x1B) /* Water bomb spawner */ #define /*0x0F4*/ oWaterBombSpawnerBombActive OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterBombSpawnerTimeToSpawn OBJECT_FIELD_S32(0x1C) /* Water bomb */ #define /*0x0F8*/ oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oWaterBombStretchSpeed OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oWaterBombOnGround OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oWaterBombNumBounces OBJECT_FIELD_F32(0x1F) /* TTC rotating solid */ #define /*0x0F4*/ oTTCRotatingSolidNumTurns OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCRotatingSolidNumSides OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCRotatingSolidRotationDelay OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oTTCRotatingSolidVelY OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCRotatingSolidSoundTimer OBJECT_FIELD_S32(0x1F) /* TTC pendulum */ #define /*0x0F4*/ oTTCPendulumAccelDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCPendulumAngle OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCPendulumAngleVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCPendulumAngleAccel OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCPendulumDelay OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTTCPendulumSoundTimer OBJECT_FIELD_S32(0x20) /* TTC treadmill */ #define /*0x0F4*/ oTTCTreadmillBigSurface OBJECT_FIELD_S16P(0x1B) #define /*0x0F8*/ oTTCTreadmillSmallSurface OBJECT_FIELD_S16P(0x1C) #define /*0x0FC*/ oTTCTreadmillSpeed OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCTreadmillTargetSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCTreadmillTimeUntilSwitch OBJECT_FIELD_S32(0x1F) /* TTC moving bar */ #define /*0x0F4*/ oTTCMovingBarDelay OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCMovingBarStoppedTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCMovingBarOffset OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCMovingBarSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCMovingBarStartOffset OBJECT_FIELD_F32(0x1F) /* TTC cog */ #define /*0x0F4*/ oTTCCogDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCCogSpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCCogTargetVel OBJECT_FIELD_F32(0x1D) /* TTC pit block */ #define /*0x0F4*/ oTTCPitBlockPeakY OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCPitBlockDir OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCPitBlockWaitTime OBJECT_FIELD_S32(0x1D) /* TTC elevator */ #define /*0x0F4*/ oTTCElevatorDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCElevatorPeakY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCElevatorMoveTime OBJECT_FIELD_S32(0x1D) /* TTC 2D rotator */ #define /*0x0F4*/ oTTC2DRotatorMinTimeUntilNextTurn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTC2DRotatorTargetYaw OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTC2DRotatorIncrement OBJECT_FIELD_S32(0x1D) #define /*0x104*/ oTTC2DRotatorRandomDirTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTTC2DRotatorSpeed OBJECT_FIELD_S32(0x20) /* TTC spinner */ #define /*0x0F4*/ oTTCSpinnerDir OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCChangeDirTimer OBJECT_FIELD_S32(0x1C) /* Mr. Blizzard */ #define /*0x0F4*/ oMrBlizzardUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oMrBlizzardUnkF8 OBJECT_FIELD_OBJECT(0x1C) #define /*0x0FC*/ oMrBlizzardUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oMrBlizzardUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oMrBlizzardUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oMrBlizzardUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oMrBlizzardUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMrBlizzardUnk110 OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oMrBlizzardUnk1AC OBJECT_FIELD_S32(0x49) /* Back-and-forth platform */ #define /*0x0F4*/ oBackAndForthPlatformUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBackAndForthPlatformUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBackAndForthPlatformUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oBackAndForthPlatformUnk100 OBJECT_FIELD_F32(0x1E) // rename /* Floor switch press animation */ #define /*0x0F4*/ oFloorSwitchPressAnimationUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oFloorSwitchPressAnimationUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFloorSwitchPressAnimationUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFloorSwitchPressAnimationUnk100 OBJECT_FIELD_S32(0x1E) /* Activated back and forth platform */ #define /*0x0F4*/ oActivatedBackAndForthPlatformMaxOffset OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oActivatedBackAndForthPlatformOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oActivatedBackAndForthPlatformVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oActivatedBackAndForthPlatformCountdown OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oActivatedBackAndForthPlatformStartYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oActivatedBackAndForthPlatformVertical OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oActivatedBackAndForthPlatformFlipRotation OBJECT_FIELD_S32(0x21) /* Spinning heart */ #define /*0x0F4*/ oSpinningHeartTotalSpin OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSpinningHeartPlayedSound OBJECT_FIELD_S32(0x1C) // check name /* Cannon barrel bubbles */ #define /*0x0F4*/ oCannonBarrelBubblesUnkF4 OBJECT_FIELD_F32(0x1B) /* Cannon */ #define /*0x0F4*/ oCannonUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCannonUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oCannonUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oCannonUnk100 OBJECT_FIELD_S32(0x1E) /* Eel */ #define /*0x0F4*/ oUnagiUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oUnagiUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oUnagiUnkFC OBJECT_FIELD_S16P(0x1D) #define /*0x100*/ oUnagiUnk100 OBJECT_FIELD_S16P(0x1E) #define /*0x104*/ oUnagiUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oUnagiUnk108 OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oUnagiUnk10C OBJECT_FIELD_S32(0x21) #define /*0x110*/ oUnagiUnk110 OBJECT_FIELD_F32(0x22) #define /*0x1B0*/ oUnagiUnk1AC OBJECT_FIELD_F32(0x49) #define /*0x1B0*/ oUnagiUnk1B0 OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, + 1) /* Dorrie */ #define /*0x0F4*/ oDorrieDistToHome OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oDorrieOffsetY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oDorrieVelY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oDorrieForwardDistToMario OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oDorrieYawVel OBJECT_FIELD_S32(0x1F) #define /*0x10C*/ oDorrieLiftingMario OBJECT_FIELD_S32(0x21) #define /*0x1AC*/ oDorrieGroundPounded OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oDorrieAngleToHome OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oDorrieNeckAngle OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, + 1) /* Haunted chair */ #define /*0x0F4*/ oHauntedChairUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oHauntedChairUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oHauntedChairUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oHauntedChairUnk100 OBJECT_FIELD_S32P(0x1E) #define /*0x104*/ oHauntedChairUnk104 OBJECT_FIELD_S32(0x1F) /* Bookend */ #define /*0x0F4*/ oBookendUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBookendUnkF8 OBJECT_FIELD_S32(0x1C) /* Book switch manager */ #define /*0x0F4*/ oBookSwitchManagerUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBookSwitchManagerUnkF8 OBJECT_FIELD_S32(0x1C) /* Book switch */ #define /*0x0F4*/ oBookSwitchUnkF4 OBJECT_FIELD_F32(0x1B) /* Fire piranha plant */ #define /*0x0F4*/ oFirePiranhaPlantNeutralScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oFirePiranhaPlantActive OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oFirePiranhaPlantDeathSpinVel OBJECT_FIELD_F32(0x1F) // Rename /* Small piranha flame */ #define /*0x0F4*/ oSmallPiranhaFlameUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSmallPiranhaFlameUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oSmallPiranhaFlameUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oSmallPiranhaFlameUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oSmallPiranhaFlameUnk104 OBJECT_FIELD_F32(0x1F) /* Fire spitter */ #define /*0x0F4*/ oFireSpitterScaleVel OBJECT_FIELD_F32(0x1B) /* Snufit */ #define /*0x0F4*/ oSnufitUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSnufitUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x100*/ oSnufitUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oSnufitUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oSnufitUnk108 OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oSnufitUnk10C OBJECT_FIELD_S32(0x21) #define /*0x1AE*/ oSnufitUnk1AE OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oSnufitUnk1B0 OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oSnufitUnk1B2 OBJECT_FIELD_S16(0x4A, + 1) /* Horizontal grindel */ #define /*0x0F4*/ oHorizontalGrindelTargetYaw OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oHorizontalGrindelDistToHome OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oHorizontalGrindelOnGround OBJECT_FIELD_S32(0x1D) /* Eyerok boss */ #define /*0x0F8*/ oEyerokBossNumHands OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEyerokBossUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEyerokBossActiveHand OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oEyerokBossUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oEyerokBossUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oEyerokBossUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oEyerokBossUnk110 OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oEyerokBossUnk1AC OBJECT_FIELD_S32(0x49) /* Eyerok hand */ #define /*0x0F4*/ oEyerokHandWakeUpTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oEyerokReceivedAttack OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEyerokHandUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEyerokHandUnk100 OBJECT_FIELD_S32(0x1E) /* Klepto */ #define /*0x0F4*/ oKleptoDistanceToTarget OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKleptoUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oKleptoUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oKleptoSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oKleptoStartPosX OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oKleptoStartPosY OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oKleptoStartPosZ OBJECT_FIELD_F32(0x21) #define /*0x110*/ oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oKleptoTargetNumber OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oKleptoUnk1AE OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oKleptoUnk1B0 OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, + 1) /* Bird */ #define /*0x0F4*/ oBirdSpeed OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBirdTargetPitch OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBirdTargetYaw OBJECT_FIELD_S32(0x1D) /* Racing penguin */ #define /*0x0F4*/ oRacingPenguinInitTextCooldown OBJECT_FIELD_S32(0x1B) // 0x1D-0x21 reserved for pathing #define /*0x110*/ oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oRacingPenguinFinalTextbox OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oRacingPenguinReachedBottom OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, + 1) /* Clam */ #define /*0x0F4*/ oClamUnkF4 OBJECT_FIELD_S32(0x1B) /* Skeeter */ #define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSkeeterUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oSkeeterUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oSkeeterWaitTime OBJECT_FIELD_S32(0x1E) #define /*0x1AC*/ oSkeeterUnk1AC OBJECT_FIELD_S16(0x49, 0) /* Swing platform */ #define /*0x0F4*/ oSwingPlatformAngle OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSwingPlatformSpeed OBJECT_FIELD_F32(0x1C) /* Donut platform spawner */ #define /*0x0F4*/ oDonutPlatformSpawnerSpawnedPlatforms OBJECT_FIELD_S32(0x1B) /* DDD pole */ #define /*0x0F4*/ oDDDPoleVel OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oDDDPoleMaxOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oDDDPoleOffset OBJECT_FIELD_F32(0x1D) /* Triplet butterfly */ #define /*0x0F4*/ oTripletButterflyScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTripletButterflySpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTripletButterflyBaseYaw OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTripletButterflyTargetPitch OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oTripletButterflyTargetYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTripletButterflyType OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oTripletButterflyModel OBJECT_FIELD_S32(0x21) #define /*0x110*/ oTripletButterflySelectedButterfly OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oTripletButterflyScalePhase OBJECT_FIELD_S32(0x49) /* Bubba */ #define /*0x0F4*/ oBubbaUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBubbaUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBubbaUnkFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBubbaUnk100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBubbaUnk104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBubbaUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oBubbaUnk10C OBJECT_FIELD_F32(0x21) #define /*0x1AC*/ oBubbaUnk1AC OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oBubbaUnk1AE OBJECT_FIELD_S16(0x49, + 1) #define /*0x1B0*/ oBubbaUnk1B0 OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, + 1) /* PyramidTop */ #define /*0x0F4*/ oPyramidTopPillarsTouched OBJECT_FIELD_S32(0x1B) /* PyramidTopExplosion */ #define /*0x0F4*/ oPyramidTopFragmentsScale OBJECT_FIELD_F32(0x1B) /* SnowmansBottom */ #define /*0x0F4*/ oSnowmansBottomUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSnowmansBottomUnkF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oSnowmansBottomUnkFC OBJECT_FIELD_VOIDP(0x1D) #define /*0x10C*/ oSnowmansBottomUnk10C OBJECT_FIELD_S32(0x21) /* SnowmansHead */ #define /*0x0F4*/ oSnowmansHeadUnkF4 OBJECT_FIELD_S32(0x1B) /* StarSpawn */ #define /*0x0F4*/ oStarSpawnDisFromHome OBJECT_FIELD_F32(0x1B) #define /*0x0FC*/ oStarSpawnUnkFC OBJECT_FIELD_F32(0x1D) /* HiddenRedCoinStar */ #define /*0x0F4*/ oHiddenRedCoinStarCoinsCollected OBJECT_FIELD_S32(0x1B) /* HiddenStar */ #define /*0x0F4*/ oHiddenStarSecretsCollected OBJECT_FIELD_S32(0x1B) /* BowserCourseRedCoinStar */ #define /*0x0F4*/ oBowserCourseRedCoinStarCoinsCollected OBJECT_FIELD_S32(0x1B) /* Pitoune */ #define /*0x0F4*/ oPitouneUnkF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oPitouneUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oPitouneUnkFC OBJECT_FIELD_F32(0x1D) /* 1UpHidden */ #define /*0x0F4*/ o1UpHiddenUnkF4 OBJECT_FIELD_S32(0x1B) /* ControllablePlatform */ #define /*0x0FC*/ oControllablePlatformUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oControllablePlatformUnk100 OBJECT_FIELD_S32(0x1E) /* BreakableBoxSmall */ #define /*0x0F4*/ oBreakableBoxSmallReleased OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oBreakableBoxSmallFramesSinceReleased OBJECT_FIELD_S32(0x1D) /* FloatingPlatform */ #define /*0x0F4*/ oFloatingPlatformUnkFC OBJECT_FIELD_S32(0x1B) /* ArrowLift */ #define /*0x0F4*/ oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B) /* FallingPillar */ #define /*0x0F4*/ oFallingPillarPitchAcceleration OBJECT_FIELD_F32(0x1B) /* TreasureChestJrb */ #define /*0x0F4*/ oTreasureChestJrbUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oTreasureChestJrbUnkFC OBJECT_FIELD_S32(0x1D) /* TreasureChest */ #define /*0x0F4*/ oTreasureChestUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oTreasureChestUnkFC OBJECT_FIELD_S32(0x1D) /* Mips */ #define /*0x0F4*/ oMipsStarStatus OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oMipsStartWaypointIndex OBJECT_FIELD_S32(0x1C) /* Yoshi */ #define /*0x0F4*/ oYoshiUnkF4 OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oYoshiChosenHome OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oYoshiTargetYaw OBJECT_FIELD_S32(0x1E) /* End birds */ #define /*0x104*/ oEndBirdUnk104 OBJECT_FIELD_F32(0x1F) /* Intro cutscene lakitu */ #define /*0x0F8*/ oIntroLakituUnkF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oIntroLakituUnkFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oIntroLakituUnk100 OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oIntroLakituUnk104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oIntroLakituUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oIntroLakituUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oIntroLakituUnk110 OBJECT_FIELD_F32(0x22) /* Intro cutscene Peach */ #define /*0x108*/ oIntroPeachUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oIntroPeachUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oIntroPeachUnk110 OBJECT_FIELD_F32(0x22) #endif